gallium/u_blit: drop not-very-useful wrapper around util_blit_pixels_writemask
just rename it to util_blit_pixels Reviewed-by: Alex Deucher <alexander.deucher@amd.com>
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3f13b5da15
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24e0a26335
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@ -178,7 +178,8 @@ pp_jimenezmlaa_run(struct pp_queue_t *ppq, struct pipe_resource *in,
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/* Blit the input to the output */
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util_blit_pixels(p->blitctx, in, 0, 0, 0,
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w, h, 0, p->framebuffer.cbufs[0],
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0, 0, w, h, 0, PIPE_TEX_MIPFILTER_NEAREST);
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0, 0, w, h, 0, PIPE_TEX_MIPFILTER_NEAREST,
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TGSI_WRITEMASK_XYZW);
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u_sampler_view_default_template(&v_tmp, in, in->format);
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arr[0] = p->pipe->create_sampler_view(p->pipe, in, &v_tmp);
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@ -59,7 +59,8 @@ pp_run(struct pp_queue_t *ppq, struct pipe_resource *in,
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util_blit_pixels(ppq->p->blitctx, in, 0, 0, 0,
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w, h, 0, ppq->tmps[0],
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0, 0, w, h, 0, PIPE_TEX_MIPFILTER_NEAREST);
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0, 0, w, h, 0, PIPE_TEX_MIPFILTER_NEAREST,
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TGSI_WRITEMASK_XYZW);
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in = ppq->tmp[0];
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}
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@ -367,17 +367,17 @@ formats_compatible(enum pipe_format src_format,
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* XXX need some control over blitting stencil.
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*/
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void
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util_blit_pixels_writemask(struct blit_state *ctx,
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struct pipe_resource *src_tex,
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unsigned src_level,
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int srcX0, int srcY0,
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int srcX1, int srcY1,
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int srcZ0,
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struct pipe_surface *dst,
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int dstX0, int dstY0,
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int dstX1, int dstY1,
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float z, uint filter,
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uint writemask)
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util_blit_pixels(struct blit_state *ctx,
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struct pipe_resource *src_tex,
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unsigned src_level,
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int srcX0, int srcY0,
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int srcX1, int srcY1,
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int srcZ0,
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struct pipe_surface *dst,
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int dstX0, int dstY0,
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int dstX1, int dstY1,
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float z, uint filter,
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uint writemask)
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{
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struct pipe_context *pipe = ctx->pipe;
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struct pipe_screen *screen = pipe->screen;
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@ -660,31 +660,6 @@ util_blit_pixels_writemask(struct blit_state *ctx,
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}
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void
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util_blit_pixels(struct blit_state *ctx,
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struct pipe_resource *src_tex,
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unsigned src_level,
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int srcX0, int srcY0,
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int srcX1, int srcY1,
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int srcZ,
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struct pipe_surface *dst,
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int dstX0, int dstY0,
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int dstX1, int dstY1,
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float z, uint filter )
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{
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util_blit_pixels_writemask( ctx, src_tex,
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src_level,
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srcX0, srcY0,
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srcX1, srcY1,
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srcZ,
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dst,
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dstX0, dstY0,
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dstX1, dstY1,
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z, filter,
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TGSI_WRITEMASK_XYZW );
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}
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/**
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* Copy pixel block from src texture to dst surface.
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* The sampler view's first_level field indicates the source
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@ -31,6 +31,8 @@
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#include "pipe/p_compiler.h"
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/* for TGSI_WRITEMASK_* specification in util_blit_pixels */
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#include "pipe/p_shader_tokens.h"
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#ifdef __cplusplus
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@ -61,20 +63,8 @@ util_blit_pixels(struct blit_state *ctx,
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struct pipe_surface *dst,
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int dstX0, int dstY0,
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int dstX1, int dstY1,
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float z, uint filter);
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void
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util_blit_pixels_writemask(struct blit_state *ctx,
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struct pipe_resource *src_tex,
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unsigned src_level,
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int srcX0, int srcY0,
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int srcX1, int srcY1,
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int srcZ0,
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struct pipe_surface *dst,
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int dstX0, int dstY0,
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int dstX1, int dstY1,
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float z, uint filter,
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uint writemask);
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float z, uint filter,
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uint writemask);
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extern void
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util_blit_pixels_tex(struct blit_state *ctx,
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@ -242,7 +242,7 @@ st_BlitFramebuffer(struct gl_context *ctx,
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srcX0, srcY0, srcX1, srcY1,
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srcAtt->Zoffset + srcAtt->CubeMapFace,
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dstSurf, dstX0, dstY0, dstX1, dstY1,
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0.0, pFilter);
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0.0, pFilter, TGSI_WRITEMASK_XYZW);
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}
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else {
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struct st_renderbuffer *srcRb =
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@ -257,7 +257,7 @@ st_BlitFramebuffer(struct gl_context *ctx,
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srcX0, srcY0, srcX1, srcY1,
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srcSurf->u.tex.first_layer,
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dstSurf, dstX0, dstY0, dstX1, dstY1,
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0.0, pFilter);
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0.0, pFilter, TGSI_WRITEMASK_XYZW);
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}
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}
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@ -294,7 +294,7 @@ st_BlitFramebuffer(struct gl_context *ctx,
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srcX0, srcY0, srcX1, srcY1,
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srcDepthRb->surface->u.tex.first_layer,
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dstDepthSurf, dstX0, dstY0, dstX1, dstY1,
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0.0, pFilter);
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0.0, pFilter, TGSI_WRITEMASK_XYZW);
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}
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else {
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/* blitting depth and stencil separately */
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@ -305,7 +305,7 @@ st_BlitFramebuffer(struct gl_context *ctx,
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srcX0, srcY0, srcX1, srcY1,
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srcDepthRb->surface->u.tex.first_layer,
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dstDepthSurf, dstX0, dstY0, dstX1, dstY1,
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0.0, pFilter);
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0.0, pFilter, TGSI_WRITEMASK_XYZW);
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}
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if (mask & GL_STENCIL_BUFFER_BIT) {
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@ -1066,17 +1066,17 @@ st_CopyTexSubImage(struct gl_context *ctx, GLuint dims,
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dest_surface = pipe->create_surface(pipe, stImage->pt,
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&surf_tmpl);
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util_blit_pixels_writemask(st->blit,
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strb->texture,
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strb->surface->u.tex.level,
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srcX, srcY0,
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srcX + width, srcY1,
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strb->surface->u.tex.first_layer,
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dest_surface,
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destX, destY,
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destX + width, destY + height,
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0.0, PIPE_TEX_MIPFILTER_NEAREST,
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format_writemask);
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util_blit_pixels(st->blit,
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strb->texture,
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strb->surface->u.tex.level,
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srcX, srcY0,
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srcX + width, srcY1,
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strb->surface->u.tex.first_layer,
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dest_surface,
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destX, destY,
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destX + width, destY + height,
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0.0, PIPE_TEX_MIPFILTER_NEAREST,
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format_writemask);
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pipe_surface_reference(&dest_surface, NULL);
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/* Restore conditional rendering state. */
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