i965/fs: Switch from GLSL IR to NIR for un/packHalf2x16 lowering.

This commit is contained in:
Matt Turner 2016-01-21 15:30:57 -08:00
parent 5eb1145434
commit 24d385f85c
3 changed files with 7 additions and 11 deletions

View File

@ -86,6 +86,8 @@ shader_perf_log_mesa(void *data, const char *fmt, ...)
static const struct nir_shader_compiler_options scalar_nir_options = {
COMMON_OPTIONS,
.lower_pack_half_2x16 = true,
.lower_unpack_half_2x16 = true,
};
static const struct nir_shader_compiler_options vector_nir_options = {

View File

@ -72,6 +72,9 @@ channel_expressions_predicate(ir_instruction *ir)
return false;
switch (expr->operation) {
case ir_unop_pack_half_2x16:
return false;
/* these opcodes need to act on the whole vector,
* just like texturing.
*/
@ -162,6 +165,7 @@ ir_channel_expressions_visitor::visit_leave(ir_assignment *ir)
return visit_continue;
switch (expr->operation) {
case ir_unop_pack_half_2x16:
case ir_unop_interpolate_at_centroid:
case ir_binop_interpolate_at_offset:
case ir_binop_interpolate_at_sample:

View File

@ -87,17 +87,7 @@ brw_lower_packing_builtins(struct brw_context *brw,
| LOWER_PACK_SNORM_4x8;
}
if (brw->gen >= 7) {
/* Gen7 introduced the f32to16 and f16to32 instructions, which can be
* used to execute packHalf2x16 and unpackHalf2x16. For AOS code, no
* lowering is needed. For SOA code, the Half2x16 ops must be
* scalarized.
*/
if (compiler->scalar_stage[shader_type]) {
ops |= LOWER_PACK_HALF_2x16_TO_SPLIT
| LOWER_UNPACK_HALF_2x16_TO_SPLIT;
}
} else {
if (brw->gen < 7) {
ops |= LOWER_PACK_HALF_2x16
| LOWER_UNPACK_HALF_2x16;
}