radv: Increase integer sizes in descriptor sets.

Needed if we want to allow them taking more than 64 KiB. The calculations
of these already used 32 bits.

Signed-off-by: Bas Nieuwenhuizen <basni@google.com>
Reviewed-by: Dave Airlie <airlied@redhat.com>
This commit is contained in:
Bas Nieuwenhuizen 2017-04-13 22:18:35 +02:00
parent 58dd57cb94
commit 24ccf1a8b6
1 changed files with 8 additions and 8 deletions

View File

@ -32,15 +32,15 @@ struct radv_descriptor_set_binding_layout {
VkDescriptorType type;
/* Number of array elements in this binding */
uint16_t array_size;
uint32_t array_size;
uint16_t offset;
uint16_t buffer_offset;
uint32_t offset;
uint32_t buffer_offset;
uint16_t dynamic_offset_offset;
/* redundant with the type, each for a single array element */
uint16_t size;
uint16_t buffer_count;
uint32_t size;
uint32_t buffer_count;
uint16_t dynamic_offset_count;
/* Offset in the radv_descriptor_set_layout of the immutable samplers, or 0
@ -54,17 +54,17 @@ struct radv_descriptor_set_layout {
VkDescriptorSetLayoutCreateFlags flags;
/* Number of bindings in this descriptor set */
uint16_t binding_count;
uint32_t binding_count;
/* Total size of the descriptor set with room for all array entries */
uint16_t size;
uint32_t size;
/* Shader stages affected by this descriptor set */
uint16_t shader_stages;
uint16_t dynamic_shader_stages;
/* Number of buffers in this descriptor set */
uint16_t buffer_count;
uint32_t buffer_count;
/* Number of dynamic offsets used by this descriptor set */
uint16_t dynamic_offset_count;