[rgba]shift values weren't always correct, only effected blended lines
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@ -1,4 +1,4 @@
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/* $Id: osmesa.c,v 1.69 2001/09/21 21:32:14 kschultz Exp $ */
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/* $Id: osmesa.c,v 1.70 2001/09/23 21:17:03 brianp Exp $ */
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/*
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* Mesa 3-D graphics library
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@ -175,15 +175,15 @@ OSMesaCreateContextExt( GLenum format, GLint depthBits, GLint stencilBits,
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greenBits = CHAN_BITS;
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blueBits = CHAN_BITS;
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alphaBits = CHAN_BITS;
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rind = 2;
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gind = 1;
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bind = 0;
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gind = 1;
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rind = 2;
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aind = 3;
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if (little_endian) {
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ashift = 0;
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rshift = 8;
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gshift = 16;
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bshift = 24;
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bshift = 0;
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gshift = 8;
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rshift = 16;
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ashift = 24;
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}
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else {
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bshift = 24;
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@ -199,15 +199,15 @@ OSMesaCreateContextExt( GLenum format, GLint depthBits, GLint stencilBits,
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greenBits = CHAN_BITS;
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blueBits = CHAN_BITS;
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alphaBits = CHAN_BITS;
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aind = 0;
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rind = 1;
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gind = 2;
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bind = 3;
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aind = 0;
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if (little_endian) {
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bshift = 0;
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gshift = 8;
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rshift = 16;
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ashift = 24;
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ashift = 0;
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rshift = 8;
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gshift = 16;
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bshift = 24;
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}
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else {
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ashift = 24;
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@ -1627,6 +1627,17 @@ flat_blend_rgba_line( GLcontext *ctx,
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*ptr4 = pixel; \
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}
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#if 0 /* XXX use this in the future */
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#define PLOT(X,Y) \
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{ \
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GLchan *pixel = (GLchan *) PIXELADDR4(X, Y); \
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pixel[rInd] = (pixel[rInd] * msavalue + rvalue) >> CHAN_BITS; \
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pixel[gInd] = (pixel[gInd] * msavalue + gvalue) >> CHAN_BITS; \
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pixel[bInd] = (pixel[bInd] * msavalue + bvalue) >> CHAN_BITS; \
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pixel[aInd] = (pixel[aInd] * msavalue + avalue) >> CHAN_BITS; \
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}
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#endif
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#ifdef WIN32
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#include "..\swrast\s_linetemp.h"
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#else
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@ -1637,6 +1648,7 @@ flat_blend_rgba_line( GLcontext *ctx,
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/*
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* Draw a flat-shaded, Z-less, alpha-blended, RGB line into an osmesa buffer.
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* But don't write to Z buffer.
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* XXX update for GLchan
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*/
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static void
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@ -1667,6 +1679,17 @@ flat_blend_rgba_z_line( GLcontext *ctx,
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*ptr4 = pixel; \
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}
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#if 0 /* XXX use this in the future */
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#define PLOT(X,Y) \
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if (Z < *zPtr) { \
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GLchan *pixel = (GLchan *) PIXELADDR4(X, Y); \
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pixel[rInd] = (pixel[rInd] * msavalue + rvalue) >> CHAN_BITS; \
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pixel[gInd] = (pixel[gInd] * msavalue + gvalue) >> CHAN_BITS; \
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pixel[bInd] = (pixel[bInd] * msavalue + bvalue) >> CHAN_BITS; \
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pixel[aInd] = (pixel[aInd] * msavalue + avalue) >> CHAN_BITS; \
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}
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#endif
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#ifdef WIN32
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#include "..\swrast\s_linetemp.h"
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#else
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@ -1708,6 +1731,18 @@ flat_blend_rgba_z_line_write( GLcontext *ctx,
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*zPtr = Z; \
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}
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#if 0 /* XXX use this in the future */
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#define PLOT(X,Y) \
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if (Z < *zPtr) { \
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GLchan *pixel = (GLchan *) PIXELADDR4(X, Y); \
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pixel[rInd] = (pixel[rInd] * msavalue + rvalue) >> CHAN_BITS; \
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pixel[gInd] = (pixel[gInd] * msavalue + gvalue) >> CHAN_BITS; \
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pixel[bInd] = (pixel[bInd] * msavalue + bvalue) >> CHAN_BITS; \
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pixel[aInd] = (pixel[aInd] * msavalue + avalue) >> CHAN_BITS; \
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*zPtr = Z; \
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}
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#endif
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#ifdef WIN32
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#include "..\swrast\s_linetemp.h"
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#else
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