mesa: Add core API support for GL_ARB_stencil_texturing (from 4.3).

While the GL_ARB_stencil_texturing extension does not allow the creation
of stencil textures, it does allow shaders to sample stencil values
stored in packed depth/stencil textures.

Specifically, applications can call glTexParameter* with a pname of
GL_DEPTH_STENCIL_TEXTURE_MODE and value of either GL_DEPTH_COMPONENT or
GL_STENCIL_INDEX to select which component they wish to sample.  The
default value is GL_DEPTH_COMPONENT (for traditional depth sampling).

Shaders should use an unsigned integer sampler (presumably usampler2D)
to access stencil data.  Otherwise, results are undefined.  Using shadow
samplers with GL_STENCIL_INDEX selected also is undefined behavior.

This patch creates a new gl_texture_object field, StencilSampling, to
indicate that stencil should be sampled rather than depth.  (I chose to
use a boolean since I figured it would be more convenient for drivers.)
It also introduces the [Get]TexParameter code to get and set the value,
and of course the extension plumbing.

v2: Also consider textures incomplete when sampling stencil with
    non-NEAREST min/mag filters (caught by Eric Anholt).

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
This commit is contained in:
Kenneth Graunke 2014-02-23 21:59:24 -08:00
parent 5f23a2d9c2
commit 23e81b93bb
7 changed files with 49 additions and 2 deletions

View File

@ -158,7 +158,7 @@ GL 4.3:
GL_ARB_robust_buffer_access_behavior not started
GL_ARB_shader_image_size not started
GL_ARB_shader_storage_buffer_object not started
GL_ARB_stencil_texturing not started
GL_ARB_stencil_texturing API exists, no drivers
GL_ARB_texture_buffer_range DONE (nv50, nvc0, i965, r600, radeonsi)
GL_ARB_texture_query_levels DONE (i965)
GL_ARB_texture_storage_multisample DONE (all drivers that support GL_ARB_texture_multisample)

View File

@ -15,7 +15,7 @@
</category>
<category name="4.3">
<enum name="DEPTH_STENCIL_TEXTURE_MODE" value="0x90EA"/>
</category>
</OpenGLAPI>

View File

@ -138,6 +138,7 @@ static const struct extension extension_table[] = {
{ "GL_ARB_shading_language_packing", o(ARB_shading_language_packing), GL, 2011 },
{ "GL_ARB_shading_language_420pack", o(ARB_shading_language_420pack), GL, 2011 },
{ "GL_ARB_shadow", o(ARB_shadow), GLL, 2001 },
{ "GL_ARB_stencil_texturing", o(ARB_stencil_texturing), GL, 2012 },
{ "GL_ARB_sync", o(ARB_sync), GL, 2003 },
{ "GL_ARB_texture_border_clamp", o(ARB_texture_border_clamp), GLL, 2000 },
{ "GL_ARB_texture_buffer_object", o(ARB_texture_buffer_object), GLC, 2008 },

View File

@ -1199,6 +1199,7 @@ struct gl_texture_object
struct gl_sampler_object Sampler;
GLenum DepthMode; /**< GL_ARB_depth_texture */
bool StencilSampling; /**< Should we sample stencil instead of depth? */
GLfloat Priority; /**< in [0,1] */
GLint BaseLevel; /**< min mipmap level, OpenGL 1.2 */
@ -3526,6 +3527,7 @@ struct gl_extensions
GLboolean ARB_shading_language_packing;
GLboolean ARB_shading_language_420pack;
GLboolean ARB_shadow;
GLboolean ARB_stencil_texturing;
GLboolean ARB_sync;
GLboolean ARB_texture_border_clamp;
GLboolean ARB_texture_buffer_object;

View File

@ -148,6 +148,7 @@ _mesa_initialize_texture_object( struct gl_context *ctx,
obj->Sampler.CompareMode = GL_NONE; /* ARB_shadow */
obj->Sampler.CompareFunc = GL_LEQUAL; /* ARB_shadow */
obj->DepthMode = ctx->API == API_OPENGL_CORE ? GL_RED : GL_LUMINANCE;
obj->StencilSampling = false;
obj->Sampler.CubeMapSeamless = GL_FALSE;
obj->Swizzle[0] = GL_RED;
obj->Swizzle[1] = GL_GREEN;
@ -280,6 +281,7 @@ _mesa_copy_texture_object( struct gl_texture_object *dest,
dest->Sampler.CompareFunc = src->Sampler.CompareFunc;
dest->Sampler.CubeMapSeamless = src->Sampler.CubeMapSeamless;
dest->DepthMode = src->DepthMode;
dest->StencilSampling = src->StencilSampling;
dest->Sampler.sRGBDecode = src->Sampler.sRGBDecode;
dest->_MaxLevel = src->_MaxLevel;
dest->_MaxLambda = src->_MaxLambda;

View File

@ -114,6 +114,20 @@ _mesa_is_texture_complete(const struct gl_texture_object *texObj,
return GL_FALSE;
}
/* From the ARB_stencil_texturing specification:
* "Add a new bullet point for the conditions that cause the texture
* to not be complete:
*
* * The internal format of the texture is DEPTH_STENCIL, the
* DEPTH_STENCIL_TEXTURE_MODE for the texture is STENCIL_INDEX and either
* the magnification filter or the minification filter is not NEAREST."
*/
if (texObj->StencilSampling &&
texObj->Image[0][texObj->BaseLevel]->_BaseFormat == GL_DEPTH_STENCIL &&
(sampler->MagFilter != GL_NEAREST || sampler->MinFilter != GL_NEAREST)) {
return GL_FALSE;
}
if (_mesa_is_mipmap_filter(sampler))
return texObj->_MipmapComplete;
else

View File

@ -451,6 +451,20 @@ set_tex_parameteri(struct gl_context *ctx,
}
goto invalid_pname;
case GL_DEPTH_STENCIL_TEXTURE_MODE:
if (_mesa_is_desktop_gl(ctx) && ctx->Extensions.ARB_stencil_texturing) {
bool stencil = params[0] == GL_STENCIL_INDEX;
if (!stencil && params[0] != GL_DEPTH_COMPONENT)
goto invalid_param;
if (texObj->StencilSampling == stencil)
return GL_FALSE;
texObj->StencilSampling = stencil;
return GL_TRUE;
}
goto invalid_pname;
case GL_TEXTURE_CROP_RECT_OES:
if (ctx->API != API_OPENGLES || !ctx->Extensions.OES_draw_texture)
goto invalid_pname;
@ -707,6 +721,7 @@ _mesa_TexParameterf(GLenum target, GLenum pname, GLfloat param)
case GL_TEXTURE_COMPARE_MODE_ARB:
case GL_TEXTURE_COMPARE_FUNC_ARB:
case GL_DEPTH_TEXTURE_MODE_ARB:
case GL_DEPTH_STENCIL_TEXTURE_MODE:
case GL_TEXTURE_SRGB_DECODE_EXT:
case GL_TEXTURE_CUBE_MAP_SEAMLESS:
case GL_TEXTURE_SWIZZLE_R_EXT:
@ -762,6 +777,7 @@ _mesa_TexParameterfv(GLenum target, GLenum pname, const GLfloat *params)
case GL_TEXTURE_COMPARE_MODE_ARB:
case GL_TEXTURE_COMPARE_FUNC_ARB:
case GL_DEPTH_TEXTURE_MODE_ARB:
case GL_DEPTH_STENCIL_TEXTURE_MODE:
case GL_TEXTURE_SRGB_DECODE_EXT:
case GL_TEXTURE_CUBE_MAP_SEAMLESS:
{
@ -1459,6 +1475,12 @@ _mesa_GetTexParameterfv( GLenum target, GLenum pname, GLfloat *params )
goto invalid_pname;
*params = (GLfloat) obj->DepthMode;
break;
case GL_DEPTH_STENCIL_TEXTURE_MODE:
if (!_mesa_is_desktop_gl(ctx) || !ctx->Extensions.ARB_stencil_texturing)
goto invalid_pname;
*params = (GLfloat)
(obj->StencilSampling ? GL_STENCIL_INDEX : GL_DEPTH_COMPONENT);
break;
case GL_TEXTURE_LOD_BIAS:
if (_mesa_is_gles(ctx))
goto invalid_pname;
@ -1673,6 +1695,12 @@ _mesa_GetTexParameteriv( GLenum target, GLenum pname, GLint *params )
goto invalid_pname;
*params = (GLint) obj->DepthMode;
break;
case GL_DEPTH_STENCIL_TEXTURE_MODE:
if (!_mesa_is_desktop_gl(ctx) || !ctx->Extensions.ARB_stencil_texturing)
goto invalid_pname;
*params = (GLint)
(obj->StencilSampling ? GL_STENCIL_INDEX : GL_DEPTH_COMPONENT);
break;
case GL_TEXTURE_LOD_BIAS:
if (_mesa_is_gles(ctx))
goto invalid_pname;