anv: Create fences from the batch BO pool
Applications may create a *lot* of fences, perhaps as much as one per vkQueueSubmit. Really, they're supposed to use ResetFence, but it's easy enough for us to make them crazy-cheap so we might as well.
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@ -1387,8 +1387,6 @@ VkResult anv_CreateFence(
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struct anv_batch batch;
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VkResult result;
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const uint32_t fence_size = 128;
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assert(pCreateInfo->sType == VK_STRUCTURE_TYPE_FENCE_CREATE_INFO);
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fence = anv_alloc2(&device->alloc, pAllocator, sizeof(*fence), 8,
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@ -1396,12 +1394,10 @@ VkResult anv_CreateFence(
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if (fence == NULL)
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return vk_error(VK_ERROR_OUT_OF_HOST_MEMORY);
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result = anv_bo_init_new(&fence->bo, device, fence_size);
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result = anv_bo_pool_alloc(&device->batch_bo_pool, &fence->bo);
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if (result != VK_SUCCESS)
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goto fail;
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fence->bo.map =
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anv_gem_mmap(device, fence->bo.gem_handle, 0, fence->bo.size, 0);
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batch.next = batch.start = fence->bo.map;
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batch.end = fence->bo.map + fence->bo.size;
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anv_batch_emit(&batch, GEN7_MI_BATCH_BUFFER_END);
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@ -1457,9 +1453,7 @@ void anv_DestroyFence(
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ANV_FROM_HANDLE(anv_device, device, _device);
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ANV_FROM_HANDLE(anv_fence, fence, _fence);
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anv_gem_munmap(fence->bo.map, fence->bo.size);
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anv_gem_close(device, fence->bo.gem_handle);
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anv_free2(&device->alloc, pAllocator, fence);
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anv_bo_pool_free(&device->batch_bo_pool, &fence->bo);
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}
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VkResult anv_ResetFences(
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