nir: move nir_copy_var from anv_nir_builder to nir_builder
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4aac03fe61
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@ -353,6 +353,16 @@ nir_store_var(nir_builder *build, nir_variable *var, nir_ssa_def *value)
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nir_builder_instr_insert(build, &store->instr);
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nir_builder_instr_insert(build, &store->instr);
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}
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}
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static inline void
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nir_copy_var(nir_builder *build, nir_variable *dest, nir_variable *src)
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{
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nir_intrinsic_instr *copy =
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nir_intrinsic_instr_create(build->shader, nir_intrinsic_copy_var);
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copy->variables[0] = nir_deref_var_create(copy, dest);
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copy->variables[1] = nir_deref_var_create(copy, src);
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nir_builder_instr_insert(build, ©->instr);
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}
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static inline nir_ssa_def *
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static inline nir_ssa_def *
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nir_load_system_value(nir_builder *build, nir_intrinsic_op op, int index)
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nir_load_system_value(nir_builder *build, nir_intrinsic_op op, int index)
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{
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{
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@ -44,13 +44,3 @@ nir_builder_init_simple_shader(nir_builder *b, gl_shader_stage stage)
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b->impl = nir_function_impl_create(overload);
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b->impl = nir_function_impl_create(overload);
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b->cursor = nir_after_cf_list(&b->impl->body);
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b->cursor = nir_after_cf_list(&b->impl->body);
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}
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}
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static inline void
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nir_copy_var(nir_builder *build, nir_variable *dest, nir_variable *src)
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{
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nir_intrinsic_instr *copy =
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nir_intrinsic_instr_create(build->shader, nir_intrinsic_copy_var);
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copy->variables[0] = nir_deref_var_create(copy, dest);
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copy->variables[1] = nir_deref_var_create(copy, src);
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nir_builder_instr_insert(build, ©->instr);
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}
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