i965/vec4: Drop writemasks on scratch reads.

This code is complete nonsense and has apparently existed since I first
implemented register spilling in the VS two years ago.

Scratch reads are SEND messages, which ignore the destination writemask.

The comment about "data that may not have been written to scratch" is
also confusing - we always spill whole 4x2 registers, so such data
simply does not exist.  We can safely ignore the writemask.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Matt Turner <mattst88@gmail.com>
This commit is contained in:
Kenneth Graunke 2014-12-10 00:52:50 -08:00
parent a3218e65d1
commit 23caba862a
1 changed files with 0 additions and 8 deletions

View File

@ -335,14 +335,6 @@ vec4_visitor::spill_reg(int spill_reg_nr)
inst->src[i].reg = virtual_grf_alloc(1);
dst_reg temp = dst_reg(inst->src[i]);
/* Only read the necessary channels, to avoid overwriting the rest
* with data that may not have been written to scratch.
*/
temp.writemask = 0;
for (int c = 0; c < 4; c++)
temp.writemask |= (1 << BRW_GET_SWZ(inst->src[i].swizzle, c));
assert(temp.writemask != 0);
emit_scratch_read(block, inst, temp, spill_reg, spill_offset);
}
}