freedreno: Stop reporting max_const in shader-db.
We end up uploading constlen regardless, so max_const would only get you slightly improved granularity in const usage in comparison. Reviewed-by: Rob Clark <robdclark@gmail.com>
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@ -417,9 +417,7 @@ ir3_shader_disasm(struct ir3_shader_variant *so, uint32_t *bin, FILE *out)
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so->info.max_half_reg + 1,
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so->info.max_reg + 1);
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fprintf(out, "; %d const, %u constlen\n",
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so->info.max_const + 1,
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so->constlen);
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fprintf(out, "; %u constlen\n", so->constlen);
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fprintf(out, "; %u (ss), %u (sy)\n", so->info.ss, so->info.sy);
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@ -52,7 +52,7 @@ dump_shader_info(struct ir3_shader_variant *v, bool binning_pass,
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pipe_debug_message(debug, SHADER_INFO,
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"%s%s shader: %u inst, %u dwords, "
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"%u half, %u full, %u const, %u constlen, "
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"%u half, %u full, %u constlen, "
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"%u (ss), %u (sy), %d max_sun, %d loops\n",
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binning_pass ? "B" : "",
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ir3_shader_stage(v->shader),
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@ -60,7 +60,6 @@ dump_shader_info(struct ir3_shader_variant *v, bool binning_pass,
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v->info.sizedwords,
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v->info.max_half_reg + 1,
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v->info.max_reg + 1,
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v->info.max_const + 1,
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v->constlen,
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v->info.ss, v->info.sy,
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v->max_sun, v->loops);
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