added GL_ARB_texture_non_power_of_two
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@ -63,6 +63,8 @@ GL_EXT_texture_rectangle
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GL_ARB_occlusion_query
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GL_ARB_occlusion_query
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Useful for visibility-based culling.
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Useful for visibility-based culling.
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GL_ARB_texture_non_power_of_two
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Removes the restriction that texture dimensions must be powers of two.
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Build System Changes
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Build System Changes
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@ -1127,6 +1127,7 @@ Mesa Version History
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- GL_NV_light_max_exponent
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- GL_NV_light_max_exponent
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- GL_EXT_texture_rectangle (identical to GL_NV_texture_rectangle)
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- GL_EXT_texture_rectangle (identical to GL_NV_texture_rectangle)
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- GL_ARB_occlusion_query
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- GL_ARB_occlusion_query
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- GL_ARB_texture_non_power_of_two
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- new X86 feature detection code (Petr Sebor)
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- new X86 feature detection code (Petr Sebor)
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- less memory used for display lists and vertex buffers
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- less memory used for display lists and vertex buffers
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- demo of per-pixel lighting with a fragment program (demos/fplight.c)
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- demo of per-pixel lighting with a fragment program (demos/fplight.c)
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