glsl/linker: Make precision matching optional in intrastage_match

This function is confusingly also used to match interstage interfaces
as well as intrastage. In the interstage case it needs to avoid
comparing the precisions. This patch adds a parameter to specify
whether to take the precision into account or not so that it can be
used for both cases.

Reviewed-by: Eric Anholt <eric@anholt.net>
This commit is contained in:
Neil Roberts 2019-04-23 16:52:36 +02:00
parent 19b27a8569
commit 235425771c
3 changed files with 24 additions and 8 deletions

View File

@ -106,7 +106,8 @@ interstage_member_mismatch(struct gl_shader_program *prog,
bool
intrastage_match(ir_variable *a,
ir_variable *b,
struct gl_shader_program *prog)
struct gl_shader_program *prog,
bool match_precision)
{
/* Types must match. */
if (a->get_interface_type() != b->get_interface_type()) {
@ -136,12 +137,16 @@ intrastage_match(ir_variable *a,
return false;
}
bool type_match = (match_precision ?
a->type == b->type :
a->type->compare_no_precision(b->type));
/* If a block is an array then it must match across the shader.
* Unsized arrays are also processed and matched agaist sized arrays.
*/
if (b->type != a->type && (b->type->is_array() || a->type->is_array()) &&
if (!type_match && (b->type->is_array() || a->type->is_array()) &&
(b->is_interface_instance() || a->is_interface_instance()) &&
!validate_intrastage_arrays(prog, b, a))
!validate_intrastage_arrays(prog, b, a, match_precision))
return false;
return true;
@ -337,7 +342,8 @@ validate_intrastage_interface_blocks(struct gl_shader_program *prog,
* it into the appropriate data structure.
*/
definitions->store(var);
} else if (!intrastage_match(prev_def, var, prog)) {
} else if (!intrastage_match(prev_def, var, prog,
true /* match_precision */)) {
linker_error(prog, "definitions of interface block `%s' do not"
" match\n", iface_type->name);
return;
@ -467,7 +473,7 @@ validate_interstage_uniform_blocks(struct gl_shader_program *prog,
* uniform matchin rules (for uniforms, it is as though all
* shaders are in the same shader stage).
*/
if (!intrastage_match(old_def, var, prog)) {
if (!intrastage_match(old_def, var, prog, false /* precision */)) {
linker_error(prog, "definitions of uniform block `%s' do not "
"match\n", var->get_interface_type()->name);
return;

View File

@ -854,7 +854,8 @@ validate_geometry_shader_emissions(struct gl_context *ctx,
bool
validate_intrastage_arrays(struct gl_shader_program *prog,
ir_variable *const var,
ir_variable *const existing)
ir_variable *const existing,
bool match_precision)
{
/* Consider the types to be "the same" if both types are arrays
* of the same type and one of the arrays is implicitly sized.
@ -862,7 +863,15 @@ validate_intrastage_arrays(struct gl_shader_program *prog,
* explicitly sized array.
*/
if (var->type->is_array() && existing->type->is_array()) {
if ((var->type->fields.array == existing->type->fields.array) &&
const glsl_type *no_array_var = var->type->fields.array;
const glsl_type *no_array_existing = existing->type->fields.array;
bool type_matches;
type_matches = (match_precision ?
no_array_var == no_array_existing :
no_array_var->compare_no_precision(no_array_existing));
if (type_matches &&
((var->type->length == 0)|| (existing->type->length == 0))) {
if (var->type->length != 0) {
if ((int)var->type->length <= existing->data.max_array_access) {

View File

@ -65,7 +65,8 @@ link_uniform_blocks(void *mem_ctx,
bool
validate_intrastage_arrays(struct gl_shader_program *prog,
ir_variable *const var,
ir_variable *const existing);
ir_variable *const existing,
bool match_precision = true);
void
validate_intrastage_interface_blocks(struct gl_shader_program *prog,