i965: stop depending on gl_shader_program for brw_compute_vue_map() params
This removes another dependency on gl_shader_program from the codegen functions, this will help allow us to use gl_program for the CurrentProgram array rather than gl_shader_program. Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
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@ -134,7 +134,7 @@ brw_codegen_gs_prog(struct brw_context *brw,
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brw_compute_vue_map(devinfo,
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&prog_data.base.vue_map, outputs_written,
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prog->SeparateShader);
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gp->program.info.separate_shader);
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int st_index = -1;
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if (INTEL_DEBUG & DEBUG_SHADER_TIME)
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