radv/gfx9: enable LDS for GS only if the ES type is TES
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com> Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
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@ -415,6 +415,7 @@ radv_fill_shader_variant(struct radv_device *device,
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if (device->physical_device->rad_info.chip_class >= GFX9 &&
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stage == MESA_SHADER_GEOMETRY) {
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struct ac_shader_info *info = &variant->info.info;
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unsigned es_type = variant->info.gs.es_type;
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unsigned gs_vgpr_comp_cnt;
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/* If offsets 4, 5 are used, GS_VGPR_COMP_CNT is ignored and
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@ -432,7 +433,7 @@ radv_fill_shader_variant(struct radv_device *device,
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/* TODO: Figure out how many we actually need. */
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variant->rsrc1 |= S_00B228_GS_VGPR_COMP_CNT(gs_vgpr_comp_cnt);
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variant->rsrc2 |= S_00B22C_ES_VGPR_COMP_CNT(3) |
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S_00B22C_OC_LDS_EN(1);
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S_00B22C_OC_LDS_EN(es_type == MESA_SHADER_TESS_EVAL);
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} else if (device->physical_device->rad_info.chip_class >= GFX9 &&
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stage == MESA_SHADER_TESS_CTRL)
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variant->rsrc1 |= S_00B428_LS_VGPR_COMP_CNT(vgpr_comp_cnt);
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