progs/trivial: draw non-interleaved arrays out of one vbo

This commit is contained in:
Keith Whitwell 2009-03-24 15:27:21 +00:00
parent 39320c1bee
commit 2312f697a2
3 changed files with 262 additions and 0 deletions

View File

@ -111,6 +111,7 @@ SOURCES = \
tri-scissor-tri.c \
tri-stencil.c \
tri-stipple.c \
tri-multitex-vbo.c \
tri-tex.c \
tri-tex-3d.c \
tri-tri.c \

View File

@ -107,6 +107,7 @@ progs = [
'tri-scissor-tri',
'tri-stencil',
'tri-stipple',
'tri-multitex-vbo',
'tri-tex',
'tri-tex-3d',
'tri-tri',

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@ -0,0 +1,260 @@
/*
* Copyright (c) 1991, 1992, 1993 Silicon Graphics, Inc.
*
* Permission to use, copy, modify, distribute, and sell this software and
* its documentation for any purpose is hereby granted without fee, provided
* that (i) the above copyright notices and this permission notice appear in
* all copies of the software and related documentation, and (ii) the name of
* Silicon Graphics may not be used in any advertising or
* publicity relating to the software without the specific, prior written
* permission of Silicon Graphics.
*
* THE SOFTWARE IS PROVIDED "AS-IS" AND WITHOUT WARRANTY OF
* ANY KIND,
* EXPRESS, IMPLIED OR OTHERWISE, INCLUDING WITHOUT LIMITATION, ANY
* WARRANTY OF MERCHANTABILITY OR FITNESS FOR A PARTICULAR PURPOSE.
*
* IN NO EVENT SHALL SILICON GRAPHICS BE LIABLE FOR
* ANY SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY KIND,
* OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS,
* WHETHER OR NOT ADVISED OF THE POSSIBILITY OF DAMAGE, AND ON ANY THEORY OF
* LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE
* OF THIS SOFTWARE.
*/
#include <stdio.h>
#include <string.h>
#include <stdlib.h>
#include <GL/glew.h>
#include <GL/glut.h>
#define NR_VERTS 4
struct {
GLfloat position[NR_VERTS][4];
GLubyte color[NR_VERTS][4];
GLfloat tex0[NR_VERTS][2];
GLfloat tex1[NR_VERTS][2];
} verts = {
{ { 0.9, -0.9, 0.0, 1.0 },
{ 0.9, 0.9, 0.0, 1.0 },
{ -0.9, 0.9, 0.0, 1.0 },
{ -0.9, -0.9, 0.0, 1.0 } },
{ { 0x00, 0x00, 0xff, 0x00 },
{ 0x00, 0xff, 0x00, 0x00 },
{ 0xff, 0x00, 0x00, 0x00 },
{ 0xff, 0xff, 0xff, 0x00 }
},
{ { 1, -1 },
{ 1, 1 },
{ -1, 1 },
{ -1, -1 } },
{ { 3, 0 },
{ 0, 3 },
{ -3, 0 },
{ 0, -3} },
};
GLuint indices[] = { 0, 1, 2, 3 };
GLuint arrayObj, elementObj;
GLenum doubleBuffer;
#define Offset(ptr, member) (void *)((const char *)&((ptr)->member) - (const char *)(ptr))
static void Init(void)
{
GLuint texObj[2];
fprintf(stderr, "GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER));
fprintf(stderr, "GL_VERSION = %s\n", (char *) glGetString(GL_VERSION));
fprintf(stderr, "GL_VENDOR = %s\n", (char *) glGetString(GL_VENDOR));
glClearColor(0.0, 0.0, 1.0, 0.0);
glGenTextures(2, texObj);
#define SIZE 32
{
GLubyte tex2d[SIZE][SIZE][3];
GLint s, t;
for (s = 0; s < SIZE; s++) {
for (t = 0; t < SIZE; t++) {
tex2d[t][s][0] = s*255/(SIZE-1);
tex2d[t][s][1] = t*255/(SIZE-1);
tex2d[t][s][2] = 0;
}
}
glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
glActiveTextureARB(GL_TEXTURE0_ARB);
glBindTexture(GL_TEXTURE_2D, texObj[0]);
glTexImage2D(GL_TEXTURE_2D, 0, 3, SIZE, SIZE, 0,
GL_RGB, GL_UNSIGNED_BYTE, tex2d);
glEnable(GL_TEXTURE_2D);
glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_R, GL_REPEAT);
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
glPixelStorei(GL_UNPACK_ALIGNMENT, 4);
}
{
GLubyte tex2d[SIZE][SIZE][3];
GLint s, t;
for (s = 0; s < SIZE; s++) {
for (t = 0; t < SIZE; t++) {
GLboolean on = ((s/4) ^ (t/4)) & 1;
tex2d[t][s][0] = on ? 128 : 0;
tex2d[t][s][1] = on ? 128 : 0;
tex2d[t][s][2] = on ? 128 : 0;
}
}
glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
glActiveTextureARB(GL_TEXTURE1_ARB);
glBindTexture(GL_TEXTURE_2D, texObj[1]);
glTexImage2D(GL_TEXTURE_2D, 0, 3, SIZE, SIZE, 0,
GL_RGB, GL_UNSIGNED_BYTE, tex2d);
glEnable(GL_TEXTURE_2D);
glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_ADD);
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_R, GL_REPEAT);
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
glPixelStorei(GL_UNPACK_ALIGNMENT, 4);
}
glActiveTextureARB( GL_TEXTURE0_ARB );
{
glGenBuffersARB(1, &arrayObj);
glGenBuffersARB(1, &elementObj);
glBindBufferARB(GL_ARRAY_BUFFER_ARB, arrayObj);
glBindBufferARB(GL_ELEMENT_ARRAY_BUFFER_ARB, elementObj);
glBufferDataARB(GL_ARRAY_BUFFER_ARB, sizeof(verts), &verts, GL_STATIC_DRAW_ARB);
glBufferDataARB(GL_ELEMENT_ARRAY_BUFFER_ARB, sizeof(indices), indices, GL_STATIC_DRAW_ARB);
glEnableClientState( GL_VERTEX_ARRAY );
glVertexPointer( 4, GL_FLOAT, 0, Offset(&verts, position) );
glEnableClientState( GL_COLOR_ARRAY );
glColorPointer( 4, GL_UNSIGNED_BYTE, 0, Offset(&verts, color) );
glClientActiveTextureARB( GL_TEXTURE0_ARB );
glEnableClientState( GL_TEXTURE_COORD_ARRAY );
glTexCoordPointer( 2, GL_FLOAT, 0, Offset(&verts, tex0) );
glClientActiveTextureARB( GL_TEXTURE1_ARB );
glEnableClientState( GL_TEXTURE_COORD_ARRAY );
glTexCoordPointer( 2, GL_FLOAT, 0, Offset(&verts, tex1) );
glClientActiveTextureARB( GL_TEXTURE0_ARB );
}
}
static void Reshape(int width, int height)
{
glViewport(0, 0, (GLint)width, (GLint)height);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
/* glOrtho(-1.0, 1.0, -1.0, 1.0, -0.5, 1000.0); */
glMatrixMode(GL_MODELVIEW);
}
static void Key(unsigned char key, int x, int y)
{
switch (key) {
case 27:
exit(1);
default:
return;
}
glutPostRedisplay();
}
static void Draw(void)
{
glClear(GL_COLOR_BUFFER_BIT);
glDrawElements( GL_TRIANGLES, 3, GL_UNSIGNED_INT, NULL );
glFlush();
if (doubleBuffer) {
glutSwapBuffers();
}
}
static GLenum Args(int argc, char **argv)
{
GLint i;
doubleBuffer = GL_FALSE;
for (i = 1; i < argc; i++) {
if (strcmp(argv[i], "-sb") == 0) {
doubleBuffer = GL_FALSE;
} else if (strcmp(argv[i], "-db") == 0) {
doubleBuffer = GL_TRUE;
} else {
fprintf(stderr, "%s (Bad option).\n", argv[i]);
return GL_FALSE;
}
}
return GL_TRUE;
}
int main(int argc, char **argv)
{
GLenum type;
glutInit(&argc, argv);
if (Args(argc, argv) == GL_FALSE) {
exit(1);
}
glutInitWindowPosition(0, 0); glutInitWindowSize( 250, 250);
type = GLUT_RGB | GLUT_ALPHA;
type |= (doubleBuffer) ? GLUT_DOUBLE : GLUT_SINGLE;
glutInitDisplayMode(type);
if (glutCreateWindow(*argv) == GL_FALSE) {
exit(1);
}
glewInit();
Init();
glutReshapeFunc(Reshape);
glutKeyboardFunc(Key);
glutDisplayFunc(Draw);
glutMainLoop();
return 0;
}