svga: add support for shadow cubemap array

Reviewed-by: Neha Bhende <bhenden@vmware.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
This commit is contained in:
Charmaine Lee 2017-05-05 17:00:55 -07:00 committed by Brian Paul
parent f929247d24
commit 22e8099711
1 changed files with 47 additions and 2 deletions

View File

@ -2992,6 +2992,7 @@ tgsi_texture_to_resource_dimension(enum tgsi_texture_type target,
case TGSI_TEXTURE_3D:
return VGPU10_RESOURCE_DIMENSION_TEXTURE3D;
case TGSI_TEXTURE_CUBE:
case TGSI_TEXTURE_SHADOWCUBE:
return VGPU10_RESOURCE_DIMENSION_TEXTURECUBE;
case TGSI_TEXTURE_SHADOW1D:
return VGPU10_RESOURCE_DIMENSION_TEXTURE1D;
@ -3006,14 +3007,13 @@ tgsi_texture_to_resource_dimension(enum tgsi_texture_type target,
case TGSI_TEXTURE_SHADOW2D_ARRAY:
return is_array ? VGPU10_RESOURCE_DIMENSION_TEXTURE2DARRAY
: VGPU10_RESOURCE_DIMENSION_TEXTURE2D;
case TGSI_TEXTURE_SHADOWCUBE:
return VGPU10_RESOURCE_DIMENSION_TEXTURECUBE;
case TGSI_TEXTURE_2D_MSAA:
return VGPU10_RESOURCE_DIMENSION_TEXTURE2DMS;
case TGSI_TEXTURE_2D_ARRAY_MSAA:
return is_array ? VGPU10_RESOURCE_DIMENSION_TEXTURE2DMSARRAY
: VGPU10_RESOURCE_DIMENSION_TEXTURE2DMS;
case TGSI_TEXTURE_CUBE_ARRAY:
case TGSI_TEXTURE_SHADOWCUBE_ARRAY:
return VGPU10_RESOURCE_DIMENSION_TEXTURECUBEARRAY;
default:
assert(!"Unexpected resource type");
@ -5112,6 +5112,49 @@ emit_tex(struct svga_shader_emitter_v10 *emit,
}
/**
* Emit code for TGSI_OPCODE_TEX2 (texture lookup for shadow cube map arrays)
*/
static boolean
emit_tex2(struct svga_shader_emitter_v10 *emit,
const struct tgsi_full_instruction *inst)
{
const uint unit = inst->Src[2].Register.Index;
unsigned target = inst->Texture.Texture;
struct tgsi_full_src_register coord, ref;
int offsets[3];
struct tex_swizzle_info swz_info;
/* check that the sampler returns a float */
if (!is_valid_tex_instruction(emit, inst))
return TRUE;
begin_tex_swizzle(emit, unit, inst, FALSE, &swz_info);
get_texel_offsets(emit, inst, offsets);
coord = setup_texcoord(emit, unit, &inst->Src[0]);
ref = scalar_src(&inst->Src[1], TGSI_SWIZZLE_X);
/* SAMPLE_C dst, coord, resource, sampler, ref */
begin_emit_instruction(emit);
emit_sample_opcode(emit, VGPU10_OPCODE_SAMPLE_C,
inst->Instruction.Saturate, offsets);
emit_dst_register(emit, get_tex_swizzle_dst(&swz_info));
emit_src_register(emit, &coord);
emit_resource_register(emit, unit);
emit_sampler_register(emit, unit);
emit_tex_compare_refcoord(emit, target, &ref);
end_emit_instruction(emit);
end_tex_swizzle(emit, &swz_info);
free_temp_indexes(emit);
return TRUE;
}
/**
* Emit code for TGSI_OPCODE_TXP (projective texture)
*/
@ -5622,6 +5665,8 @@ emit_vgpu10_instruction(struct svga_shader_emitter_v10 *emit,
return emit_issg(emit, inst);
case TGSI_OPCODE_TEX:
return emit_tex(emit, inst);
case TGSI_OPCODE_TEX2:
return emit_tex2(emit, inst);
case TGSI_OPCODE_TXP:
return emit_txp(emit, inst);
case TGSI_OPCODE_TXB: