mesa: precompute strlen in gl_resource_name::length and use it

Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13507>
This commit is contained in:
Marek Olšák 2021-10-22 19:22:53 -04:00
parent 81ad6a8b64
commit 22d51f3c92
6 changed files with 119 additions and 31 deletions

View File

@ -91,6 +91,7 @@ struct gl_opaque_uniform_index {
struct gl_resource_name
{
char *string;
int length; /* strlen(string) or 0 */
};
struct gl_uniform_storage {

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@ -5041,4 +5041,9 @@ done:
void
resource_name_updated(struct gl_resource_name *name)
{
if (name->string) {
name->length = strlen(name->string);
} else {
name->length = 0;
}
}

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@ -140,7 +140,7 @@ _mesa_GetProgramInterfaceiv(GLuint program, GLenum programInterface,
if (shProg->data->ProgramResourceList[i].Type != programInterface)
continue;
unsigned len =
_mesa_program_resource_name_len(&shProg->data->ProgramResourceList[i]);
_mesa_program_resource_name_length_array(&shProg->data->ProgramResourceList[i]);
*params = MAX2(*params, len + 1);
}
break;

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@ -286,8 +286,7 @@ _mesa_longest_attribute_name_length(struct gl_shader_program *shProg)
* returned. If no active attributes exist, zero is returned. If
* no name reflection information is available, one is returned."
*/
const size_t length = RESOURCE_VAR(res)->name.string != NULL ?
strlen(RESOURCE_VAR(res)->name.string) : 0;
const size_t length = RESOURCE_VAR(res)->name.length;
if (length >= longest)
longest = length + 1;
@ -489,6 +488,84 @@ _mesa_program_resource_name(struct gl_program_resource *res)
return NULL;
}
int
_mesa_program_resource_name_length(struct gl_program_resource *res)
{
switch (res->Type) {
case GL_UNIFORM_BLOCK:
case GL_SHADER_STORAGE_BLOCK:
return RESOURCE_UBO(res)->name.length;
case GL_TRANSFORM_FEEDBACK_VARYING:
return RESOURCE_XFV(res)->name.length;
case GL_PROGRAM_INPUT:
case GL_PROGRAM_OUTPUT:
return RESOURCE_VAR(res)->name.length;
case GL_UNIFORM:
case GL_BUFFER_VARIABLE:
return RESOURCE_UNI(res)->name.length;
case GL_VERTEX_SUBROUTINE_UNIFORM:
case GL_GEOMETRY_SUBROUTINE_UNIFORM:
case GL_FRAGMENT_SUBROUTINE_UNIFORM:
case GL_COMPUTE_SUBROUTINE_UNIFORM:
case GL_TESS_CONTROL_SUBROUTINE_UNIFORM:
case GL_TESS_EVALUATION_SUBROUTINE_UNIFORM:
return RESOURCE_UNI(res)->name.length - MESA_SUBROUTINE_PREFIX_LEN;
case GL_VERTEX_SUBROUTINE:
case GL_GEOMETRY_SUBROUTINE:
case GL_FRAGMENT_SUBROUTINE:
case GL_COMPUTE_SUBROUTINE:
case GL_TESS_CONTROL_SUBROUTINE:
case GL_TESS_EVALUATION_SUBROUTINE:
return RESOURCE_SUB(res)->name.length;
default:
break;
}
return 0;
}
bool
_mesa_program_get_resource_name(struct gl_program_resource *res,
struct gl_resource_name *out)
{
switch (res->Type) {
case GL_UNIFORM_BLOCK:
case GL_SHADER_STORAGE_BLOCK:
*out = RESOURCE_UBO(res)->name;
return out->string != NULL;
case GL_TRANSFORM_FEEDBACK_VARYING:
*out = RESOURCE_XFV(res)->name;
return out->string != NULL;
case GL_PROGRAM_INPUT:
case GL_PROGRAM_OUTPUT:
*out = RESOURCE_VAR(res)->name;
return out->string != NULL;
case GL_UNIFORM:
case GL_BUFFER_VARIABLE:
*out = RESOURCE_UNI(res)->name;
return out->string != NULL;
case GL_VERTEX_SUBROUTINE_UNIFORM:
case GL_GEOMETRY_SUBROUTINE_UNIFORM:
case GL_FRAGMENT_SUBROUTINE_UNIFORM:
case GL_COMPUTE_SUBROUTINE_UNIFORM:
case GL_TESS_CONTROL_SUBROUTINE_UNIFORM:
case GL_TESS_EVALUATION_SUBROUTINE_UNIFORM:
*out = RESOURCE_UNI(res)->name;
out->string += MESA_SUBROUTINE_PREFIX_LEN;
out->length -= MESA_SUBROUTINE_PREFIX_LEN;
assert(out->string); /* always non-NULL */
return true;
case GL_VERTEX_SUBROUTINE:
case GL_GEOMETRY_SUBROUTINE:
case GL_FRAGMENT_SUBROUTINE:
case GL_COMPUTE_SUBROUTINE:
case GL_TESS_CONTROL_SUBROUTINE:
case GL_TESS_EVALUATION_SUBROUTINE:
*out = RESOURCE_SUB(res)->name;
return out->string != NULL;
default:
return false;
}
}
unsigned
_mesa_program_resource_array_size(struct gl_program_resource *res)
@ -611,16 +688,15 @@ _mesa_program_resource_find_name(struct gl_shader_program *shProg,
if (res->Type != programInterface)
continue;
/* Resource basename. */
const char *rname = _mesa_program_resource_name(res);
struct gl_resource_name rname;
/* Since ARB_gl_spirv lack of name reflections is a possibility */
if (rname == NULL)
if (!_mesa_program_get_resource_name(res, &rname))
continue;
unsigned baselen = strlen(rname);
int baselen = rname.length;
int baselen_without_array_index = baselen;
const char *rname_last_square_bracket = strrchr(rname, '[');
const char *rname_last_square_bracket = strrchr(rname.string, '[');
bool found = false;
bool rname_has_array_index_zero = false;
/* From ARB_program_interface_query spec:
@ -649,16 +725,16 @@ _mesa_program_resource_find_name(struct gl_shader_program *shProg,
* than the provided name's length.
*/
if (rname_last_square_bracket) {
baselen_without_array_index -= strlen(rname_last_square_bracket);
baselen_without_array_index -= rname_last_square_bracket - rname.string;
rname_has_array_index_zero =
(strcmp(rname_last_square_bracket, "[0]") == 0) &&
(baselen_without_array_index == len);
}
if (strncmp(rname, name, baselen) == 0)
if (len >= baselen && strncmp(rname.string, name, baselen) == 0)
found = true;
else if (rname_has_array_index_zero &&
strncmp(rname, name, baselen_without_array_index) == 0)
strncmp(rname.string, name, baselen_without_array_index) == 0)
found = true;
if (found) {
@ -960,17 +1036,16 @@ add_index_to_name(struct gl_program_resource *res)
* base name + 3 for '[0]' if resource is an array.
*/
extern unsigned
_mesa_program_resource_name_len(struct gl_program_resource *res)
_mesa_program_resource_name_length_array(struct gl_program_resource *res)
{
const char* name = _mesa_program_resource_name(res);
int length = _mesa_program_resource_name_length(res);
/* For shaders constructed from SPIR-V binaries, variables may not
* have names associated with them.
*/
if (!name)
if (!length)
return 0;
unsigned length = strlen(name);
if (_mesa_program_resource_array_size(res) && add_index_to_name(res))
length += 3;
return length;
@ -1385,7 +1460,7 @@ _mesa_program_resource_prop(struct gl_shader_program *shProg,
goto invalid_operation;
default:
/* Resource name length + terminator. */
*val = _mesa_program_resource_name_len(res) + 1;
*val = _mesa_program_resource_name_length_array(res) + 1;
}
return 1;
case GL_TYPE:
@ -1943,9 +2018,9 @@ _mesa_create_program_resource_hash(struct gl_shader_program *shProg)
struct gl_program_resource *res = shProg->data->ProgramResourceList;
for (unsigned i = 0; i < shProg->data->NumProgramResourceList; i++, res++) {
const char *name = _mesa_program_resource_name(res);
if (name) {
uint32_t key = compute_resource_key(res->Type, name, strlen(name));
struct gl_resource_name name;
if (_mesa_program_get_resource_name(res, &name)) {
uint32_t key = compute_resource_key(res->Type, name.string, name.length);
_mesa_hash_table_u64_insert(shProg->data->ProgramResourceHash, key,
res);
}

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@ -795,8 +795,7 @@ get_programiv(struct gl_context *ctx, GLuint program, GLenum pname,
*
* We are setting 0 here, as below it will add 1 for the NUL character.
*/
const GLint base_len =
strlen_or_zero(shProg->data->UniformStorage[i].name.string);
const GLint base_len = shProg->data->UniformStorage[i].name.length;
/* Add one for the terminating NUL character for a non-array, and
* 4 for the "[0]" and the NUL for an array.
@ -847,15 +846,17 @@ get_programiv(struct gl_context *ctx, GLuint program, GLenum pname,
shProg->TransformFeedback.NumVarying;
for (i = 0; i < num_varying; i++) {
const char *name = in_shader_varyings ?
shProg->last_vert_prog->sh.LinkedTransformFeedback->Varyings[i].name.string
: shProg->TransformFeedback.VaryingNames[i];
int len;
/* Add one for the terminating NUL character. We have to use
* strlen_or_zero, as for shaders constructed from SPIR-V binaries,
* it is possible that no name reflection information is available.
*/
const GLint len = strlen_or_zero(name) + 1;
if (in_shader_varyings) {
len = shProg->last_vert_prog->sh.LinkedTransformFeedback->Varyings[i].name.length + 1;
} else {
len = strlen_or_zero(shProg->TransformFeedback.VaryingNames[i]) + 1;
}
if (len > max_len)
max_len = len;
@ -919,8 +920,7 @@ get_programiv(struct gl_context *ctx, GLuint program, GLenum pname,
* zero is returned. If no name reflection information is
* available, one is returned."
*/
const GLint len =
strlen_or_zero(shProg->data->UniformBlocks[i].name.string) + 1;
const GLint len = shProg->data->UniformBlocks[i].name.length + 1;
if (len > max_len)
max_len = len;
@ -2979,7 +2979,7 @@ _mesa_GetActiveSubroutineUniformiv(GLuint program, GLenum shadertype,
case GL_UNIFORM_NAME_LENGTH:
res = _mesa_program_resource_find_index(shProg, resource_type, index);
if (res) {
values[0] = strlen(_mesa_program_resource_name(res)) + 1
values[0] = _mesa_program_resource_name_length(res) + 1
+ ((_mesa_program_resource_array_size(res) != 0) ? 3 : 0);
}
break;
@ -3224,7 +3224,7 @@ _mesa_GetProgramStageiv(GLuint program, GLenum shadertype,
for (i = 0; i < p->sh.NumSubroutineFunctions; i++) {
res = _mesa_program_resource_find_index(shProg, resource_type, i);
if (res) {
const GLint len = strlen(_mesa_program_resource_name(res)) + 1;
const GLint len = _mesa_program_resource_name_length(res) + 1;
if (len > max_len)
max_len = len;
}
@ -3243,7 +3243,7 @@ _mesa_GetProgramStageiv(GLuint program, GLenum shadertype,
for (i = 0; i < p->sh.NumSubroutineUniformRemapTable; i++) {
res = _mesa_program_resource_find_index(shProg, resource_type, i);
if (res) {
const GLint len = strlen(_mesa_program_resource_name(res)) + 1
const GLint len = _mesa_program_resource_name_length(res) + 1
+ ((_mesa_program_resource_array_size(res) != 0) ? 3 : 0);
if (len > max_len)

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@ -281,6 +281,13 @@ _mesa_CreateShaderProgramv(GLenum type, GLsizei count,
extern const char*
_mesa_program_resource_name(struct gl_program_resource *res);
int
_mesa_program_resource_name_length(struct gl_program_resource *res);
bool
_mesa_program_get_resource_name(struct gl_program_resource *res,
struct gl_resource_name *out);
extern unsigned
_mesa_program_resource_array_size(struct gl_program_resource *res);
@ -311,7 +318,7 @@ _mesa_get_program_resource_name(struct gl_shader_program *shProg,
const char *caller);
extern unsigned
_mesa_program_resource_name_len(struct gl_program_resource *res);
_mesa_program_resource_name_length_array(struct gl_program_resource *res);
extern GLint
_mesa_program_resource_location(struct gl_shader_program *shProg,