t_dd_dmatmp: Require HAVE_TRIANGLES

Two drivers use this file, and both support triangles.

No piglit regressions on i915 (G33) or radeon (Radeon 7500).

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
This commit is contained in:
Ian Romanick 2015-09-14 14:19:44 -07:00
parent dcd8e49962
commit 22b73f3c2a
1 changed files with 4 additions and 10 deletions

View File

@ -39,7 +39,7 @@
* tristrips, lineloops to linestrips), or to indexed vertices.
*/
#if !defined(HAVE_TRIANGLES) || !HAVE_LINES || !HAVE_LINE_STRIPS
#if !HAVE_TRIANGLES || !HAVE_LINES || !HAVE_LINE_STRIPS
#error "must have lines, line strips, and triangles to use render template"
#endif
@ -552,7 +552,7 @@ static void TAG(render_quads_verts)(struct gl_context *ctx,
RELEASE_ELT_VERTS();
}
else if (HAVE_TRIANGLES) {
else {
/* Hardware doesn't have a quad primitive type -- try to
* simulate it using triangle primitive. This is a win for
* gears, but is it useful in the broader world?
@ -574,12 +574,6 @@ static void TAG(render_quads_verts)(struct gl_context *ctx,
(void) tmp;
}
}
else {
/* Vertices won't fit in a single buffer, should never happen.
*/
fprintf(stderr, "%s - cannot draw primitive\n", __func__);
return;
}
}
static void TAG(render_noop)( struct gl_context *ctx,
@ -1081,7 +1075,7 @@ static GLboolean TAG(validate_render)( struct gl_context *ctx,
ok = !ctx->Line.StippleFlag;
break;
case GL_TRIANGLES:
ok = HAVE_TRIANGLES;
ok = GL_TRUE;
break;
case GL_TRIANGLE_STRIP:
ok = HAVE_TRI_STRIPS;
@ -1118,7 +1112,7 @@ static GLboolean TAG(validate_render)( struct gl_context *ctx,
ok = (GLint) count < GET_SUBSEQUENT_VB_MAX_ELTS();
}
else {
ok = HAVE_TRIANGLES; /* flatshading is ok. */
ok = GL_TRUE; /* flatshading is ok. */
}
break;
default: