i965: Dump shader source for linked shader programs.

We dump shader source in ir_to_mesa.cpp, and we dump linked programs here,
but we had no reference from the linked programs to their source.  This
was preventing improvement of shader-db to use linked shader programs
instead of individual shader files (which is bogus, because it means we
optimize out VS outputs, and don't interpolate FS inputs!)

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
This commit is contained in:
Eric Anholt 2013-03-22 16:50:58 -07:00
parent 777a7f2003
commit 229a51cdbe
1 changed files with 18 additions and 2 deletions

View File

@ -113,6 +113,8 @@ brw_link_shader(struct gl_context *ctx, struct gl_shader_program *shProg)
struct brw_context *brw = brw_context(ctx);
struct intel_context *intel = &brw->intel;
unsigned int stage;
static const char *target_strings[]
= { "vertex", "fragment", "geometry" };
for (stage = 0; stage < ARRAY_SIZE(shProg->_LinkedShaders); stage++) {
struct brw_shader *shader =
@ -256,12 +258,26 @@ brw_link_shader(struct gl_context *ctx, struct gl_shader_program *shProg)
_mesa_reference_program(ctx, &prog, NULL);
if (ctx->Shader.Flags & GLSL_DUMP) {
static const char *target_strings[]
= { "vertex", "fragment", "geometry" };
printf("\n");
printf("GLSL IR for linked %s program %d:\n", target_strings[stage],
shProg->Name);
_mesa_print_ir(shader->base.ir, NULL);
printf("\n");
}
}
if (ctx->Shader.Flags & GLSL_DUMP) {
for (unsigned i = 0; i < shProg->NumShaders; i++) {
const struct gl_shader *sh = shProg->Shaders[i];
if (!sh)
continue;
printf("GLSL %s shader %d source for linked program %d:\n",
target_strings[_mesa_shader_type_to_index(sh->Type)],
i,
shProg->Name);
printf("%s", sh->Source);
printf("\n");
}
}