aco: Remove hack for primitive ID export.
Signed-off-by: Timur Kristóf <timur.kristof@gmail.com> Reviewed-by: Qiang Yu <yuq825@gmail.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17581>
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@ -5242,16 +5242,6 @@ visit_store_output(isel_context* ctx, nir_intrinsic_instr* instr)
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} else {
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unreachable("Shader stage not implemented");
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}
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/* For NGG VS and TES shaders (without GS) the primitive ID is exported
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* manually after the other exports so we have to emit an exp here manually
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*/
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if (ctx->stage.hw == HWStage::NGG &&
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(ctx->stage.has(SWStage::VS) || ctx->stage.has(SWStage::TES)) &&
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!ctx->stage.has(SWStage::GS) &&
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nir_intrinsic_io_semantics(instr).location == VARYING_SLOT_PRIMITIVE_ID) {
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export_vs_varying(ctx, VARYING_SLOT_PRIMITIVE_ID, false, NULL);
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}
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}
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void
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