radv/ac: add initial pre-pass for shader info gathering

There is some radv specific info we need to gather from shaders
before we get into converting nir->llvm, so we can make
better decisions especially around user sgpr allocation.

This is just an initial placeholder to gather if sample positions
are required in the frag shader.

Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Signed-off-by: Dave Airlie <airlied@redhat.com>
This commit is contained in:
Dave Airlie 2017-04-17 13:01:52 +10:00
parent 4299849ec7
commit 224cf2906a
6 changed files with 116 additions and 9 deletions

View File

@ -45,6 +45,8 @@ AMD_COMPILER_FILES = \
common/ac_llvm_build.c \
common/ac_llvm_build.h \
common/ac_llvm_helper.cpp \
common/ac_shader_info.c \
common/ac_shader_info.h \
common/ac_llvm_util.c \
common/ac_llvm_util.h

View File

@ -30,7 +30,7 @@
#include "../vulkan/radv_descriptor_set.h"
#include "util/bitscan.h"
#include <llvm-c/Transforms/Scalar.h>
#include "ac_shader_info.h"
enum radeon_llvm_calling_convention {
RADEON_LLVM_AMDGPU_VS = 87,
RADEON_LLVM_AMDGPU_GS = 88,
@ -680,7 +680,8 @@ static void create_function(struct nir_to_llvm_context *ctx)
arg_types[arg_idx++] = ctx->i32; // GS instance id
break;
case MESA_SHADER_FRAGMENT:
arg_types[arg_idx++] = ctx->i32; /* sample position offset */
if (ctx->shader_info->info.ps.needs_sample_positions)
arg_types[arg_idx++] = ctx->i32; /* sample position offset */
user_sgpr_count = arg_idx;
arg_types[arg_idx++] = ctx->i32; /* prim mask */
sgpr_count = arg_idx;
@ -845,9 +846,11 @@ static void create_function(struct nir_to_llvm_context *ctx)
ctx->gs_invocation_id = LLVMGetParam(ctx->main_function, arg_idx++);
break;
case MESA_SHADER_FRAGMENT:
set_userdata_location_shader(ctx, AC_UD_PS_SAMPLE_POS_OFFSET, user_sgpr_idx, 1);
user_sgpr_idx += 1;
ctx->sample_pos_offset = LLVMGetParam(ctx->main_function, arg_idx++);
if (ctx->shader_info->info.ps.needs_sample_positions) {
set_userdata_location_shader(ctx, AC_UD_PS_SAMPLE_POS_OFFSET, user_sgpr_idx, 1);
user_sgpr_idx += 1;
ctx->sample_pos_offset = LLVMGetParam(ctx->main_function, arg_idx++);
}
ctx->prim_mask = LLVMGetParam(ctx->main_function, arg_idx++);
ctx->persp_sample = LLVMGetParam(ctx->main_function, arg_idx++);
ctx->persp_center = LLVMGetParam(ctx->main_function, arg_idx++);
@ -3528,7 +3531,6 @@ static LLVMValueRef load_sample_position(struct nir_to_llvm_context *ctx,
sample_id = LLVMBuildAdd(ctx->builder, sample_id, ctx->sample_pos_offset, "");
result = ac_build_indexed_load(&ctx->ac, ptr, sample_id, false);
ctx->shader_info->fs.uses_sample_positions = true;
return result;
}
@ -5703,6 +5705,8 @@ LLVMModuleRef ac_translate_nir_to_llvm(LLVMTargetMachineRef tm,
memset(shader_info, 0, sizeof(*shader_info));
ac_nir_shader_info_pass(nir, options, &shader_info->info);
LLVMSetTarget(ctx.module, options->supports_spill ? "amdgcn-mesa-mesa3d" : "amdgcn--");
LLVMTargetDataRef data_layout = LLVMCreateTargetDataLayout(tm);

View File

@ -29,7 +29,7 @@
#include "llvm-c/TargetMachine.h"
#include "amd_family.h"
#include "../vulkan/radv_descriptor_set.h"
#include "ac_shader_info.h"
#include "shader_enums.h"
struct ac_shader_binary;
struct ac_shader_config;
@ -138,6 +138,7 @@ struct ac_es_output_info {
struct ac_shader_variant_info {
struct ac_userdata_locations user_sgprs_locs;
struct ac_shader_info info;
unsigned num_user_sgprs;
unsigned num_input_sgprs;
unsigned num_input_vgprs;
@ -166,7 +167,6 @@ struct ac_shader_variant_info {
bool force_persample;
bool prim_id_input;
bool layer_input;
bool uses_sample_positions;
} fs;
struct {
unsigned block_size[3];

View File

@ -0,0 +1,61 @@
/*
* Copyright © 2017 Red Hat
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
* IN THE SOFTWARE.
*/
#include "nir.h"
#include "ac_shader_info.h"
#include "ac_nir_to_llvm.h"
static void
gather_intrinsic_info(nir_intrinsic_instr *instr, struct ac_shader_info *info)
{
switch (instr->intrinsic) {
case nir_intrinsic_interp_var_at_sample:
info->ps.needs_sample_positions = true;
break;
default:
break;
}
}
static void
gather_info_block(nir_block *block, struct ac_shader_info *info)
{
nir_foreach_instr(instr, block) {
switch (instr->type) {
case nir_instr_type_intrinsic:
gather_intrinsic_info(nir_instr_as_intrinsic(instr), info);
break;
default:
break;
}
}
}
void
ac_nir_shader_info_pass(struct nir_shader *nir,
const struct ac_nir_compiler_options *options,
struct ac_shader_info *info)
{
struct nir_function *func = (struct nir_function *)exec_list_get_head(&nir->functions);
nir_foreach_block(block, func->impl) {
gather_info_block(block, info);
}
}

View File

@ -0,0 +1,40 @@
/*
* Copyright © 2017 Red Hat
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
* IN THE SOFTWARE.
*/
#ifndef AC_SHADER_INFO_H
#define AC_SHADER_INFO_H
struct nir_shader;
struct ac_nir_compiler_options;
/* a NIR pass to gather all the info needed to optimise the alloction patterns for the RADV user sgprs */
struct ac_shader_info {
struct {
bool needs_sample_positions;
} ps;
};
void
ac_nir_shader_info_pass(struct nir_shader *nir,
const struct ac_nir_compiler_options *options,
struct ac_shader_info *info);
#endif

View File

@ -454,7 +454,7 @@ radv_update_multisample_state(struct radv_cmd_buffer *cmd_buffer,
radv_cayman_emit_msaa_sample_locs(cmd_buffer->cs, num_samples);
if (pipeline->shaders[MESA_SHADER_FRAGMENT]->info.fs.uses_sample_positions) {
if (pipeline->shaders[MESA_SHADER_FRAGMENT]->info.info.ps.needs_sample_positions) {
uint32_t offset;
struct ac_userdata_info *loc = radv_lookup_user_sgpr(pipeline, MESA_SHADER_FRAGMENT, AC_UD_PS_SAMPLE_POS_OFFSET);
uint32_t base_reg = shader_stage_to_user_data_0(MESA_SHADER_FRAGMENT, radv_pipeline_has_gs(pipeline), radv_pipeline_has_tess(pipeline));