glx: omit loader_loader() for macOS

Earlier commit added the code unconditionally, since the loader code
itself is already built on macOS.
Although it did not consider the #include mayhem that src/glx is.

In particular, none of the __GLXDRI{screen,context,drawable) are
available for macOS... those are pulled by dri_common.[ch].

Ideally we'll untangle that, but for the time being simply #ifdef out
the include/call.

Closes: https://gitlab.freedesktop.org/mesa/mesa/issues/2726
Fixes: b699d070a6 ("glx: set the loader_logger early and for everyone")
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4490>
This commit is contained in:
Emil Velikov 2020-04-07 17:45:33 +01:00 committed by Marge Bot
parent 471fd41e84
commit 22406da756
1 changed files with 4 additions and 0 deletions

View File

@ -50,7 +50,9 @@
#include "glxextensions.h"
#include "util/debug.h"
#ifndef GLX_USE_APPLEGL
#include "dri_common.h"
#endif
#include <X11/Xlib-xcb.h>
#include <xcb/xcb.h>
@ -908,8 +910,10 @@ __glXInitialize(Display * dpy)
dpyPriv->drawHash = __glxHashCreate();
#ifndef GLX_USE_APPLEGL
/* Set the logger before the *CreateDisplay functions. */
loader_set_logger(dri_message);
#endif
/*
** Initialize the direct rendering per display data and functions.