glx: omit loader_loader() for macOS
Earlier commit added the code unconditionally, since the loader code
itself is already built on macOS.
Although it did not consider the #include mayhem that src/glx is.
In particular, none of the __GLXDRI{screen,context,drawable) are
available for macOS... those are pulled by dri_common.[ch].
Ideally we'll untangle that, but for the time being simply #ifdef out
the include/call.
Closes: https://gitlab.freedesktop.org/mesa/mesa/issues/2726
Fixes: b699d070a6
("glx: set the loader_logger early and for everyone")
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4490>
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@ -50,7 +50,9 @@
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#include "glxextensions.h"
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#include "util/debug.h"
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#ifndef GLX_USE_APPLEGL
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#include "dri_common.h"
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#endif
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#include <X11/Xlib-xcb.h>
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#include <xcb/xcb.h>
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@ -908,8 +910,10 @@ __glXInitialize(Display * dpy)
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dpyPriv->drawHash = __glxHashCreate();
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#ifndef GLX_USE_APPLEGL
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/* Set the logger before the *CreateDisplay functions. */
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loader_set_logger(dri_message);
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#endif
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/*
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** Initialize the direct rendering per display data and functions.
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