glsl: Rename loop_unroll_count::fail to "nested_loop."

The "fail" flag is set if loop_unroll_count encounters a nested loop;
calling the flag "nested_loop" is a bit clearer.

The original reasoning was that count is inaccurate (too small) if there
are nested loops, as we don't do any sort of analysis on the inner loop.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Eric Anholt <eric@anholt.net>
This commit is contained in:
Kenneth Graunke 2014-04-08 15:33:27 -07:00
parent 8268a2f347
commit 2231db5598
1 changed files with 5 additions and 4 deletions

View File

@ -63,12 +63,13 @@ is_break(ir_instruction *ir)
class loop_unroll_count : public ir_hierarchical_visitor {
public:
int nodes;
bool fail;
/* If there are nested loops, the node count will be inaccurate. */
bool nested_loop;
loop_unroll_count(exec_list *list)
{
nodes = 0;
fail = false;
nested_loop = false;
run(list);
}
@ -87,7 +88,7 @@ public:
virtual ir_visitor_status visit_enter(ir_loop *)
{
fail = true;
nested_loop = true;
return visit_continue;
}
};
@ -258,7 +259,7 @@ loop_unroll_visitor::visit_leave(ir_loop *ir)
*/
loop_unroll_count count(&ir->body_instructions);
if (count.fail || count.nodes * iterations > max_iterations * 5)
if (count.nested_loop || count.nodes * iterations > max_iterations * 5)
return visit_continue;
/* Note: the limiting terminator contributes 1 to ls->num_loop_jumps.