egl: Extend per-thread info for multiple current contexts.
EGL allows multiple current contexts, as long as they are bound to different client APIs. Signed-off-by: Chia-I Wu <olvaffe@gmail.com>
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@ -550,11 +550,14 @@ eglBindAPI(EGLenum api)
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if (_eglIsCurrentThreadDummy())
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return _eglError(EGL_BAD_ALLOC, "eglBindAPI");
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if (!_eglIsApiValid(api))
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return _eglError(EGL_BAD_PARAMETER, "eglBindAPI");
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switch (api) {
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#ifdef EGL_VERSION_1_4
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case EGL_OPENGL_API:
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if (_eglGlobal.ClientAPIsMask & EGL_OPENGL_BIT) {
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t->CurrentAPI = api;
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t->CurrentAPIIndex = _eglConvertApiToIndex(api);
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return EGL_TRUE;
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}
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_eglError(EGL_BAD_PARAMETER, "eglBindAPI");
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@ -562,14 +565,14 @@ eglBindAPI(EGLenum api)
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#endif
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case EGL_OPENGL_ES_API:
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if (_eglGlobal.ClientAPIsMask & (EGL_OPENGL_ES_BIT | EGL_OPENGL_ES2_BIT)) {
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t->CurrentAPI = api;
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t->CurrentAPIIndex = _eglConvertApiToIndex(api);
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return EGL_TRUE;
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}
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_eglError(EGL_BAD_PARAMETER, "eglBindAPI");
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return EGL_FALSE;
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case EGL_OPENVG_API:
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if (_eglGlobal.ClientAPIsMask & EGL_OPENVG_BIT) {
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t->CurrentAPI = api;
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t->CurrentAPIIndex = _eglConvertApiToIndex(api);
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return EGL_TRUE;
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}
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_eglError(EGL_BAD_PARAMETER, "eglBindAPI");
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@ -589,7 +592,7 @@ eglQueryAPI(void)
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{
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/* returns one of EGL_OPENGL_API, EGL_OPENGL_ES_API or EGL_OPENVG_API */
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_EGLThreadInfo *t = _eglGetCurrentThread();
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return t->CurrentAPI;
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return _eglConvertApiFromIndex(t->CurrentAPIIndex);
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}
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@ -203,10 +203,10 @@ _eglMakeCurrent(_EGLDriver *drv, EGLDisplay dpy, EGLSurface d,
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_EGLContext *ctx = _eglLookupContext(context);
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_EGLSurface *draw = _eglLookupSurface(d);
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_EGLSurface *read = _eglLookupSurface(r);
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_EGLContext *oldContext = _eglGetCurrentContext();
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_EGLSurface *oldDrawSurface = _eglGetCurrentSurface(EGL_DRAW);
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_EGLSurface *oldReadSurface = _eglGetCurrentSurface(EGL_READ);
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_EGLContext *oldContext = NULL;
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_EGLSurface *oldDrawSurface = NULL;
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_EGLSurface *oldReadSurface = NULL;
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EGLint apiIndex;
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if (_eglIsCurrentThreadDummy())
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return _eglError(EGL_BAD_ALLOC, "eglMakeCurrent");
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@ -225,6 +225,32 @@ _eglMakeCurrent(_EGLDriver *drv, EGLDisplay dpy, EGLSurface d,
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_eglError(EGL_BAD_MATCH, "eglMakeCurrent");
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return EGL_FALSE;
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}
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#ifdef EGL_VERSION_1_4
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/* OpenGL and OpenGL ES are conflicting */
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switch (ctx->ClientAPI) {
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case EGL_OPENGL_ES_API:
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if (t->CurrentContexts[_eglConvertApiToIndex(EGL_OPENGL_API)])
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return _eglError(EGL_BAD_ACCESS, "eglMakeCurrent");
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break;
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case EGL_OPENGL_API:
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if (t->CurrentContexts[_eglConvertApiToIndex(EGL_OPENGL_ES_API)])
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return _eglError(EGL_BAD_ACCESS, "eglMakeCurrent");
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break;
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default:
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break;
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}
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#endif
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apiIndex = _eglConvertApiToIndex(ctx->ClientAPI);
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}
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else {
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apiIndex = t->CurrentAPIIndex;
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}
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oldContext = t->CurrentContexts[apiIndex];
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if (oldContext) {
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oldDrawSurface = oldContext->DrawSurface;
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oldReadSurface = oldContext->ReadSurface;
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}
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/*
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@ -275,9 +301,11 @@ _eglMakeCurrent(_EGLDriver *drv, EGLDisplay dpy, EGLSurface d,
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ctx->IsBound = EGL_TRUE;
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draw->IsBound = EGL_TRUE;
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read->IsBound = EGL_TRUE;
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t->CurrentContexts[apiIndex] = ctx;
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}
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else {
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t->CurrentContexts[apiIndex] = NULL;
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}
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t->CurrentContext = ctx;
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return EGL_TRUE;
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}
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