vulkan: Add a vk_shader_module_to_nir() helper
This encapsulates all the little bits needed to turn a shader module into some mostly reasonable NIR. It handles inlining functions, lowering variable initializers, handling per-member structs and other trickiness that is needed for consuming the output of spirv_to_nir. Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com> Reviewed-by: Boris Brezillon <boris.brezillon@collabora.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15305>
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40fcd8ef83
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@ -48,6 +48,8 @@ vulkan_runtime_files = files(
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'vk_instance.h',
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'vk_log.c',
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'vk_log.h',
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'vk_nir.c',
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'vk_nir.h',
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'vk_object.c',
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'vk_object.h',
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'vk_physical_device.c',
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@ -0,0 +1,140 @@
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/*
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* Copyright © 2015 Intel Corporation
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* Copyright © 2022 Collabora, LTD
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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* to deal in the Software without restriction, including without limitation
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* the rights to use, copy, modify, merge, publish, distribute, sublicense,
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* and/or sell copies of the Software, and to permit persons to whom the
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* Software is furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice (including the next
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* paragraph) shall be included in all copies or substantial portions of the
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* Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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* IN THE SOFTWARE.
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*/
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#include "vk_nir.h"
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#include "compiler/spirv/nir_spirv.h"
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#include "vk_log.h"
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#include "vk_util.h"
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#define SPIR_V_MAGIC_NUMBER 0x07230203
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uint32_t
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vk_spirv_version(uint32_t *spirv_data, size_t spirv_size_B)
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{
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assert(spirv_size_B >= 8);
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assert(spirv_data[0] == SPIR_V_MAGIC_NUMBER);
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return spirv_data[1];
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}
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static void
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spirv_nir_debug(void *private_data,
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enum nir_spirv_debug_level level,
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size_t spirv_offset,
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const char *message)
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{
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const struct vk_object_base *log_obj = private_data;
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switch (level) {
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case NIR_SPIRV_DEBUG_LEVEL_INFO:
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//vk_logi(VK_LOG_OBJS(log_obj), "SPIR-V offset %lu: %s",
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// (unsigned long) spirv_offset, message);
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break;
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case NIR_SPIRV_DEBUG_LEVEL_WARNING:
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vk_logw(VK_LOG_OBJS(log_obj), "SPIR-V offset %lu: %s",
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(unsigned long) spirv_offset, message);
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break;
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case NIR_SPIRV_DEBUG_LEVEL_ERROR:
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vk_loge(VK_LOG_OBJS(log_obj), "SPIR-V offset %lu: %s",
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(unsigned long) spirv_offset, message);
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break;
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default:
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break;
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}
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}
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nir_shader *
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vk_spirv_to_nir(struct vk_device *device,
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uint32_t *spirv_data, size_t spirv_size_B,
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gl_shader_stage stage, const char *entrypoint_name,
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const VkSpecializationInfo *spec_info,
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const struct spirv_to_nir_options *spirv_options,
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const struct nir_shader_compiler_options *nir_options,
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void *mem_ctx)
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{
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assert(spirv_size_B >= 4 && spirv_size_B % 4 == 0);
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assert(spirv_data[0] == SPIR_V_MAGIC_NUMBER);
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struct spirv_to_nir_options spirv_options_local = *spirv_options;
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spirv_options_local.debug.func = spirv_nir_debug;
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spirv_options_local.debug.private_data = (void *)device;
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uint32_t num_spec_entries = 0;
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struct nir_spirv_specialization *spec_entries =
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vk_spec_info_to_nir_spirv(spec_info, &num_spec_entries);
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nir_shader *nir = spirv_to_nir(spirv_data, spirv_size_B / 4,
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spec_entries, num_spec_entries,
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stage, entrypoint_name,
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&spirv_options_local, nir_options);
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free(spec_entries);
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if (nir == NULL)
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return NULL;
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assert(nir->info.stage == stage);
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nir_validate_shader(nir, "after spirv_to_nir");
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nir_validate_ssa_dominance(nir, "after spirv_to_nir");
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if (mem_ctx != NULL)
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ralloc_steal(mem_ctx, nir);
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/* We have to lower away local constant initializers right before we
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* inline functions. That way they get properly initialized at the top
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* of the function and not at the top of its caller.
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*/
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NIR_PASS_V(nir, nir_lower_variable_initializers, nir_var_function_temp);
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NIR_PASS_V(nir, nir_lower_returns);
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NIR_PASS_V(nir, nir_inline_functions);
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NIR_PASS_V(nir, nir_copy_prop);
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NIR_PASS_V(nir, nir_opt_deref);
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/* Pick off the single entrypoint that we want */
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foreach_list_typed_safe(nir_function, func, node, &nir->functions) {
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if (!func->is_entrypoint)
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exec_node_remove(&func->node);
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}
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assert(exec_list_length(&nir->functions) == 1);
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/* Now that we've deleted all but the main function, we can go ahead and
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* lower the rest of the constant initializers. We do this here so that
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* nir_remove_dead_variables and split_per_member_structs below see the
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* corresponding stores.
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*/
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NIR_PASS_V(nir, nir_lower_variable_initializers, ~0);
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/* Split member structs. We do this before lower_io_to_temporaries so that
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* it doesn't lower system values to temporaries by accident.
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*/
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NIR_PASS_V(nir, nir_split_var_copies);
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NIR_PASS_V(nir, nir_split_per_member_structs);
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NIR_PASS_V(nir, nir_remove_dead_variables,
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nir_var_shader_in | nir_var_shader_out | nir_var_system_value |
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nir_var_shader_call_data | nir_var_ray_hit_attrib,
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NULL);
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NIR_PASS_V(nir, nir_propagate_invariant, false);
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return nir;
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}
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@ -0,0 +1,52 @@
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/*
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* Copyright © 2022 Collabora, LTD
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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* to deal in the Software without restriction, including without limitation
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* the rights to use, copy, modify, merge, publish, distribute, sublicense,
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* and/or sell copies of the Software, and to permit persons to whom the
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* Software is furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice (including the next
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* paragraph) shall be included in all copies or substantial portions of the
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* Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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* IN THE SOFTWARE.
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*/
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#ifndef VK_NIR_H
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#define VK_NIR_H
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#include "nir.h"
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#include "vulkan/vulkan_core.h"
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struct spirv_to_nir_options;
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struct vk_device;
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#ifdef __cplusplus
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extern "C" {
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#endif
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uint32_t vk_spirv_version(uint32_t *spirv_data, size_t spirv_size_B);
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nir_shader *
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vk_spirv_to_nir(struct vk_device *device,
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uint32_t *spirv_data, size_t spirv_size_B,
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gl_shader_stage stage, const char *entrypoint_name,
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const VkSpecializationInfo *spec_info,
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const struct spirv_to_nir_options *spirv_options,
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const struct nir_shader_compiler_options *nir_options,
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void *mem_ctx);
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#ifdef __cplusplus
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}
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#endif
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#endif /* VK_NIR_H */
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@ -22,9 +22,12 @@
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*/
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#include "vk_shader_module.h"
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#include "util/mesa-sha1.h"
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#include "vk_common_entrypoints.h"
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#include "vk_device.h"
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#include "vk_log.h"
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#include "vk_nir.h"
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VKAPI_ATTR VkResult VKAPI_CALL
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vk_common_CreateShaderModule(VkDevice _device,
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vk_object_free(device, pAllocator, module);
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}
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#define SPIR_V_MAGIC_NUMBER 0x07230203
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uint32_t
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vk_shader_module_spirv_version(const struct vk_shader_module *mod)
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{
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if (mod->nir != NULL)
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return 0;
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return vk_spirv_version((uint32_t *)mod->data, mod->size);
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}
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VkResult
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vk_shader_module_to_nir(struct vk_device *device,
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const struct vk_shader_module *mod,
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gl_shader_stage stage,
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const char *entrypoint_name,
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const VkSpecializationInfo *spec_info,
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const struct spirv_to_nir_options *spirv_options,
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const nir_shader_compiler_options *nir_options,
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void *mem_ctx, nir_shader **nir_out)
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{
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if (mod->nir != NULL) {
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assert(mod->nir->info.stage == stage);
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assert(exec_list_length(&mod->nir->functions) == 1);
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ASSERTED const char *nir_name =
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nir_shader_get_entrypoint(mod->nir)->function->name;
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assert(strcmp(nir_name, entrypoint_name) == 0);
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nir_validate_shader(mod->nir, "internal shader");
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nir_shader *clone = nir_shader_clone(mem_ctx, mod->nir);
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if (clone == NULL)
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return vk_error(device, VK_ERROR_OUT_OF_HOST_MEMORY);
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assert(clone->options == NULL || clone->options == nir_options);
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clone->options = nir_options;
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*nir_out = clone;
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return VK_SUCCESS;
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} else {
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nir_shader *nir = vk_spirv_to_nir(device,
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(uint32_t *)mod->data, mod->size,
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stage, entrypoint_name, spec_info,
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spirv_options, nir_options,
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mem_ctx);
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if (nir == NULL)
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return vk_errorf(device, VK_ERROR_UNKNOWN, "spirv_to_nir failed");
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*nir_out = nir;
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return VK_SUCCESS;
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}
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}
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@ -25,6 +25,8 @@
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#define VK_SHADER_MODULE_H
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#include <vulkan/vulkan.h>
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#include "compiler/shader_enums.h"
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#include "vk_object.h"
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#ifdef __cplusplus
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@ -32,6 +34,8 @@ extern "C" {
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#endif
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struct nir_shader;
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struct nir_shader_compiler_options;
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struct spirv_to_nir_options;
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struct vk_shader_module {
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struct vk_object_base base;
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VK_DEFINE_NONDISP_HANDLE_CASTS(vk_shader_module, base, VkShaderModule,
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VK_OBJECT_TYPE_SHADER_MODULE)
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uint32_t vk_shader_module_spirv_version(const struct vk_shader_module *mod);
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VkResult
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vk_shader_module_to_nir(struct vk_device *device,
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const struct vk_shader_module *mod,
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gl_shader_stage stage,
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const char *entrypoint_name,
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const VkSpecializationInfo *spec_info,
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const struct spirv_to_nir_options *spirv_options,
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const struct nir_shader_compiler_options *nir_options,
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void *mem_ctx, struct nir_shader **nir_out);
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/* this should only be used for stack-allocated, temporary objects */
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#define vk_shader_module_handle_from_nir(_nir) \
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((VkShaderModule)(uintptr_t)&(struct vk_shader_module) { \
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