pan/decode: Validate and quiet helper invocation flag
We can statically determine from the disassembly if helper invocations will be needed, so we can validate the corresponding bit in the cmdstream and thus avoid printing the bit itself in the decode. Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
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@ -267,7 +267,6 @@ static const struct pandecode_flag_info mfbd_extra_flag_info[] = {
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#define FLAG_INFO(flag) { MALI_##flag, "MALI_" #flag }
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static const struct pandecode_flag_info shader_midgard1_flag_info [] = {
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FLAG_INFO(EARLY_Z),
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FLAG_INFO(HELPER_INVOCATIONS),
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FLAG_INFO(READS_TILEBUFFER),
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FLAG_INFO(READS_ZS),
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{}
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@ -2103,6 +2102,14 @@ pandecode_vertex_tiler_postfix_pre(
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if (is_bifrost) {
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pandecode_prop("bifrost1.unk1 = 0x%" PRIx32, s->bifrost1.unk1);
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} else {
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bool helpers = s->midgard1.flags & MALI_HELPER_INVOCATIONS;
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s->midgard1.flags &= ~MALI_HELPER_INVOCATIONS;
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if (helpers != info.helper_invocations) {
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pandecode_msg("XXX: expected helpers %u but got %u\n",
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info.helper_invocations, helpers);
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}
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pandecode_log(".midgard1.flags = ");
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pandecode_log_decoded_flags(shader_midgard1_flag_info, s->midgard1.flags);
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pandecode_log_cont(",\n");
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