llvmpipe: unmap display target of shader image/sampler

Revive hooks for cleaning up shader sampler and image data and when
finalizing llvmpipe_draw_vbo. In cleanup routines, for any sampler or
image that was set up with displaytarget_map, call displaytarget_unmap.

This fixes leaks of mmap calls of the underlying displaytarget
resources.

v2 (Daniel Stone):
    - Use a single cleanup function for sampler/image to simplify patchset

v3 (Emil Velikov):
    - use llvmpipe_resource_[un]map instead of open-coding through
    winsys

v4:
    - check tex/image for NULL before calling into
    llvmpipe_resource_unmap (fixes dEQP crash of llvmpipe runner)

Signed-off-by: Heinrich Fink <hfink@snap.com>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/11741>
This commit is contained in:
Heinrich Fink 2021-06-30 13:28:17 +02:00 committed by Marge Bot
parent a195ef123e
commit 21864bdaae
3 changed files with 67 additions and 14 deletions

View File

@ -166,6 +166,16 @@ llvmpipe_draw_vbo(struct pipe_context *pipe, const struct pipe_draw_info *info,
}
}
llvmpipe_cleanup_stage_sampling(lp, PIPE_SHADER_VERTEX);
llvmpipe_cleanup_stage_sampling(lp, PIPE_SHADER_GEOMETRY);
llvmpipe_cleanup_stage_sampling(lp, PIPE_SHADER_TESS_CTRL);
llvmpipe_cleanup_stage_sampling(lp, PIPE_SHADER_TESS_EVAL);
llvmpipe_cleanup_stage_images(lp, PIPE_SHADER_VERTEX);
llvmpipe_cleanup_stage_images(lp, PIPE_SHADER_GEOMETRY);
llvmpipe_cleanup_stage_images(lp, PIPE_SHADER_TESS_CTRL);
llvmpipe_cleanup_stage_images(lp, PIPE_SHADER_TESS_EVAL);
/*
* TODO: Flush only when a user vertex/index buffer is present
* (or even better, modify draw module to do this

View File

@ -174,6 +174,9 @@ void
llvmpipe_prepare_tess_eval_sampling(struct llvmpipe_context *ctx,
unsigned num,
struct pipe_sampler_view **views);
void
llvmpipe_cleanup_stage_sampling(struct llvmpipe_context *ctx,
enum pipe_shader_type stage);
void
llvmpipe_prepare_vertex_images(struct llvmpipe_context *lp,
@ -195,4 +198,8 @@ llvmpipe_prepare_tess_eval_images(struct llvmpipe_context *lp,
unsigned num,
struct pipe_image_view *views);
void
llvmpipe_cleanup_stage_images(struct llvmpipe_context *ctx,
enum pipe_shader_type stage);
#endif

View File

@ -341,13 +341,7 @@ prepare_shader_sampling(
}
else {
/* display target texture/surface */
/*
* XXX: Where should this be unmapped?
*/
struct llvmpipe_screen *screen = llvmpipe_screen(tex->screen);
struct sw_winsys *winsys = screen->winsys;
addr = winsys->displaytarget_map(winsys, lp_tex->dt,
PIPE_MAP_READ);
addr = llvmpipe_resource_map(tex, 0, 0, LP_TEX_USAGE_READ);
row_stride[0] = lp_tex->row_stride[0];
img_stride[0] = lp_tex->img_stride[0];
mip_offsets[0] = 0;
@ -411,6 +405,30 @@ llvmpipe_prepare_tess_eval_sampling(struct llvmpipe_context *lp,
prepare_shader_sampling(lp, num, views, PIPE_SHADER_TESS_EVAL);
}
void
llvmpipe_cleanup_stage_sampling(struct llvmpipe_context *ctx,
enum pipe_shader_type stage)
{
unsigned num, i;
struct pipe_sampler_view **views;
assert(ctx);
assert(stage < ARRAY_SIZE(ctx->num_sampler_views));
assert(stage < ARRAY_SIZE(ctx->sampler_views));
num = ctx->num_sampler_views[stage];
views = ctx->sampler_views[stage];
assert(num <= PIPE_MAX_SHADER_SAMPLER_VIEWS);
for (i = 0; i < num; i++) {
struct pipe_sampler_view *view = views[i];
assert(view);
struct pipe_resource *tex = view->texture;
if (tex)
llvmpipe_resource_unmap(tex, 0, 0);
}
}
static void
prepare_shader_images(
struct llvmpipe_context *lp,
@ -482,13 +500,7 @@ prepare_shader_images(
}
else {
/* display target texture/surface */
/*
* XXX: Where should this be unmapped?
*/
struct llvmpipe_screen *screen = llvmpipe_screen(img->screen);
struct sw_winsys *winsys = screen->winsys;
addr = winsys->displaytarget_map(winsys, lp_img->dt,
PIPE_MAP_READ);
addr = llvmpipe_resource_map(img, 0, 0, LP_TEX_USAGE_READ);
row_stride = lp_img->row_stride[0];
img_stride = lp_img->img_stride[0];
sample_stride = 0;
@ -551,6 +563,30 @@ llvmpipe_prepare_tess_eval_images(struct llvmpipe_context *lp,
prepare_shader_images(lp, num, views, PIPE_SHADER_TESS_EVAL);
}
void
llvmpipe_cleanup_stage_images(struct llvmpipe_context *ctx,
enum pipe_shader_type stage)
{
unsigned num, i;
struct pipe_image_view *views;
assert(ctx);
assert(stage < ARRAY_SIZE(ctx->num_images));
assert(stage < ARRAY_SIZE(ctx->images));
num = ctx->num_images[stage];
views = ctx->images[stage];
assert(num <= LP_MAX_TGSI_SHADER_IMAGES);
for (i = 0; i < num; i++) {
struct pipe_image_view *view = &views[i];
assert(view);
struct pipe_resource *img = view->resource;
if (img)
llvmpipe_resource_unmap(img, 0, 0);
}
}
void
llvmpipe_init_sampler_funcs(struct llvmpipe_context *llvmpipe)
{