compiler/link: move add_program_resource to linker_util

So it could be used by the GLSL and NIR linker.

v2: (Timothy Arceri)
   * Moved from compiler to compiler/glsl
   * Method renamed to link_util_add_program_resource

Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
This commit is contained in:
Alejandro Piñeiro 2018-05-12 09:59:32 +02:00
parent 2bf91733fc
commit 215c9359ed
5 changed files with 91 additions and 56 deletions

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@ -75,6 +75,7 @@ LIBGLSL_FILES = \
glsl/linker.cpp \
glsl/linker.h \
glsl/linker_util.h \
glsl/linker_util.cpp \
glsl/link_atomics.cpp \
glsl/link_functions.cpp \
glsl/link_interface_blocks.cpp \

View File

@ -3624,42 +3624,6 @@ should_add_buffer_variable(struct gl_shader_program *shProg,
return false;
}
static bool
add_program_resource(struct gl_shader_program *prog,
struct set *resource_set,
GLenum type, const void *data, uint8_t stages)
{
assert(data);
/* If resource already exists, do not add it again. */
if (_mesa_set_search(resource_set, data))
return true;
prog->data->ProgramResourceList =
reralloc(prog->data,
prog->data->ProgramResourceList,
gl_program_resource,
prog->data->NumProgramResourceList + 1);
if (!prog->data->ProgramResourceList) {
linker_error(prog, "Out of memory during linking.\n");
return false;
}
struct gl_program_resource *res =
&prog->data->ProgramResourceList[prog->data->NumProgramResourceList];
res->Type = type;
res->Data = data;
res->StageReferences = stages;
prog->data->NumProgramResourceList++;
_mesa_set_add(resource_set, data);
return true;
}
/* Function checks if a variable var is a packed varying and
* if given name is part of packed varying's list.
*
@ -3953,8 +3917,8 @@ add_shader_variable(const struct gl_context *ctx,
if (!sha_v)
return false;
return add_program_resource(shProg, resource_set,
programInterface, sha_v, stage_mask);
return link_util_add_program_resource(shProg, resource_set,
programInterface, sha_v, stage_mask);
}
}
}
@ -4383,9 +4347,9 @@ build_program_resource_list(struct gl_context *ctx,
/* Add transform feedback varyings. */
if (linked_xfb->NumVarying > 0) {
for (int i = 0; i < linked_xfb->NumVarying; i++) {
if (!add_program_resource(shProg, resource_set,
GL_TRANSFORM_FEEDBACK_VARYING,
&linked_xfb->Varyings[i], 0))
if (!link_util_add_program_resource(shProg, resource_set,
GL_TRANSFORM_FEEDBACK_VARYING,
&linked_xfb->Varyings[i], 0))
return;
}
}
@ -4394,9 +4358,9 @@ build_program_resource_list(struct gl_context *ctx,
for (unsigned i = 0; i < ctx->Const.MaxTransformFeedbackBuffers; i++) {
if ((linked_xfb->ActiveBuffers >> i) & 1) {
linked_xfb->Buffers[i].Binding = i;
if (!add_program_resource(shProg, resource_set,
GL_TRANSFORM_FEEDBACK_BUFFER,
&linked_xfb->Buffers[i], 0))
if (!link_util_add_program_resource(shProg, resource_set,
GL_TRANSFORM_FEEDBACK_BUFFER,
&linked_xfb->Buffers[i], 0))
return;
}
}
@ -4432,29 +4396,29 @@ build_program_resource_list(struct gl_context *ctx,
&shProg->data->UniformStorage[i]);
}
if (!add_program_resource(shProg, resource_set, type,
&shProg->data->UniformStorage[i], stageref))
if (!link_util_add_program_resource(shProg, resource_set, type,
&shProg->data->UniformStorage[i], stageref))
return;
}
/* Add program uniform blocks. */
for (unsigned i = 0; i < shProg->data->NumUniformBlocks; i++) {
if (!add_program_resource(shProg, resource_set, GL_UNIFORM_BLOCK,
&shProg->data->UniformBlocks[i], 0))
if (!link_util_add_program_resource(shProg, resource_set, GL_UNIFORM_BLOCK,
&shProg->data->UniformBlocks[i], 0))
return;
}
/* Add program shader storage blocks. */
for (unsigned i = 0; i < shProg->data->NumShaderStorageBlocks; i++) {
if (!add_program_resource(shProg, resource_set, GL_SHADER_STORAGE_BLOCK,
&shProg->data->ShaderStorageBlocks[i], 0))
if (!link_util_add_program_resource(shProg, resource_set, GL_SHADER_STORAGE_BLOCK,
&shProg->data->ShaderStorageBlocks[i], 0))
return;
}
/* Add atomic counter buffers. */
for (unsigned i = 0; i < shProg->data->NumAtomicBuffers; i++) {
if (!add_program_resource(shProg, resource_set, GL_ATOMIC_COUNTER_BUFFER,
&shProg->data->AtomicBuffers[i], 0))
if (!link_util_add_program_resource(shProg, resource_set, GL_ATOMIC_COUNTER_BUFFER,
&shProg->data->AtomicBuffers[i], 0))
return;
}
@ -4470,8 +4434,8 @@ build_program_resource_list(struct gl_context *ctx,
type = _mesa_shader_stage_to_subroutine_uniform((gl_shader_stage)j);
/* add shader subroutines */
if (!add_program_resource(shProg, resource_set,
type, &shProg->data->UniformStorage[i], 0))
if (!link_util_add_program_resource(shProg, resource_set,
type, &shProg->data->UniformStorage[i], 0))
return;
}
}
@ -4483,8 +4447,8 @@ build_program_resource_list(struct gl_context *ctx,
GLuint type = _mesa_shader_stage_to_subroutine((gl_shader_stage)i);
for (unsigned j = 0; j < p->sh.NumSubroutineFunctions; j++) {
if (!add_program_resource(shProg, resource_set,
type, &p->sh.SubroutineFunctions[j], 0))
if (!link_util_add_program_resource(shProg, resource_set,
type, &p->sh.SubroutineFunctions[j], 0))
return;
}
}

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@ -0,0 +1,64 @@
/*
* Copyright © 2018 Intel Corporation
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
* IN THE SOFTWARE.
*
*/
#include "main/mtypes.h"
#include "linker_util.h"
#include "util/set.h"
/* Utility methods shared between the GLSL IR and the NIR */
bool
link_util_add_program_resource(struct gl_shader_program *prog,
struct set *resource_set,
GLenum type, const void *data, uint8_t stages)
{
assert(data);
/* If resource already exists, do not add it again. */
if (_mesa_set_search(resource_set, data))
return true;
prog->data->ProgramResourceList =
reralloc(prog->data,
prog->data->ProgramResourceList,
gl_program_resource,
prog->data->NumProgramResourceList + 1);
if (!prog->data->ProgramResourceList) {
linker_error(prog, "Out of memory during linking.\n");
return false;
}
struct gl_program_resource *res =
&prog->data->ProgramResourceList[prog->data->NumProgramResourceList];
res->Type = type;
res->Data = data;
res->StageReferences = stages;
prog->data->NumProgramResourceList++;
_mesa_set_add(resource_set, data);
return true;
}

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@ -36,6 +36,11 @@ linker_error(struct gl_shader_program *prog, const char *fmt, ...);
void
linker_warning(struct gl_shader_program *prog, const char *fmt, ...);
bool
link_util_add_program_resource(struct gl_shader_program *prog,
struct set *resource_set,
GLenum type, const void *data, uint8_t stages);
#ifdef __cplusplus
}
#endif

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@ -116,6 +116,7 @@ files_libglsl = files(
'linker.cpp',
'linker.h',
'linker_util.h',
'linker_util.cpp',
'link_atomics.cpp',
'link_functions.cpp',
'link_interface_blocks.cpp',