nv50,nvc0: fix 3d engine blit for nvc0
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36ea744f58
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2149ce41ed
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@ -483,6 +483,7 @@ nv50_blitter_make_vp(struct nv50_blitter *blit)
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blit->vp.out[1].hw = 2;
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blit->vp.out[1].mask = 0x7;
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blit->vp.out[1].sn = TGSI_SEMANTIC_GENERIC;
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blit->vp.out[1].si = 8;
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blit->vp.vp.attrs[0] = 0x73;
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blit->vp.vp.psiz = 0x40;
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blit->vp.vp.edgeflag = 0x40;
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@ -524,8 +525,9 @@ nv50_blitter_make_fp(struct pipe_context *pipe,
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return NULL;
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out = ureg_DECL_output(ureg, TGSI_SEMANTIC_COLOR, 0);
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/* NOTE: use GENERIC[8] so we don't use the TEXCOORD slots on nvc0 */
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tc = ureg_DECL_fs_input(
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ureg, TGSI_SEMANTIC_GENERIC, 0, TGSI_INTERPOLATE_LINEAR);
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ureg, TGSI_SEMANTIC_GENERIC, 8, TGSI_INTERPOLATE_LINEAR);
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data = ureg_DECL_temporary(ureg);
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@ -618,7 +618,7 @@ nvc0_blit_set_src(struct nvc0_blitctx *ctx,
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(res->target == PIPE_TEXTURE_3D ? res->depth0 : res->array_size) - 1;
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}
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flags = NV50_TEXVIEW_SCALED_COORDS;
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flags = res->last_level ? 0 : NV50_TEXVIEW_SCALED_COORDS;
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if (filter && res->nr_samples == 8)
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flags |= NV50_TEXVIEW_FILTER_MSAA8;
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@ -826,8 +826,8 @@ nvc0_blit_3d(struct nvc0_context *nvc0, const struct pipe_blit_info *info)
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x0 = (float)info->src.box.x - x_range * (float)info->dst.box.x;
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y0 = (float)info->src.box.y - y_range * (float)info->dst.box.y;
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x1 = info->src.box.x + 16384.0f * x_range;
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y1 = info->src.box.y + 16384.0f * y_range;
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x1 = x0 + 16384.0f * x_range;
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y1 = y0 + 16384.0f * y_range;
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x0 *= (float)(1 << nv50_miptree(src)->ms_x);
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x1 *= (float)(1 << nv50_miptree(src)->ms_x);
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@ -851,6 +851,9 @@ nvc0_blit_3d(struct nvc0_context *nvc0, const struct pipe_blit_info *info)
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z += 0.5f * dz;
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IMMED_NVC0(push, NVC0_3D(VIEWPORT_TRANSFORM_EN), 0);
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BEGIN_NVC0(push, NVC0_3D(VIEWPORT_HORIZ(0)), 2);
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PUSH_DATA (push, nvc0->framebuffer.width << 16);
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PUSH_DATA (push, nvc0->framebuffer.height << 16);
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/* Draw a large triangle in screen coordinates covering the whole
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* render target, with scissors defining the destination region.
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