panfrost: Preload gl_FragCoord on Bifrost
It's a precoloured register but we do need to specify in the cmdstream that we want the preloading to happen. Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5267>
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@ -338,8 +338,11 @@ panfrost_shader_meta_init(struct panfrost_context *ctx,
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meta->bifrost1.uniform_buffer_count = panfrost_ubo_count(ctx, st);
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if (st == PIPE_SHADER_VERTEX)
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meta->bifrost2.preload_regs = 0xC0;
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else
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else {
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meta->bifrost2.preload_regs = 0x1;
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SET_BIT(meta->bifrost2.preload_regs, 0x10, ss->reads_frag_coord);
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}
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meta->bifrost2.uniform_count = MIN2(ss->uniform_count,
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ss->uniform_cutoff);
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} else {
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