i965: Add names for all instructions to dump_instruction() in FS and VS.

I'd previously added the minimum names to understand my dumps, but this
makes dumps in general much easier to read.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
This commit is contained in:
Eric Anholt 2013-03-11 17:36:54 -07:00 committed by Kenneth Graunke
parent ed6186f0e8
commit 20d846ce8b
4 changed files with 113 additions and 25 deletions

View File

@ -2525,25 +2525,7 @@ fs_visitor::dump_instruction(fs_inst *inst)
inst->flag_subreg);
}
if (inst->opcode < ARRAY_SIZE(opcode_descs) &&
opcode_descs[inst->opcode].name) {
printf("%s", opcode_descs[inst->opcode].name);
} else {
switch (inst->opcode) {
case FS_OPCODE_UNIFORM_PULL_CONSTANT_LOAD:
printf("uniform_pull_const");
break;
case FS_OPCODE_UNIFORM_PULL_CONSTANT_LOAD_GEN7:
printf("uniform_pull_const_gen7");
break;
case FS_OPCODE_SET_SIMD4X2_OFFSET:
printf("set_global_offset");
break;
default:
printf("op%d", inst->opcode);
break;
}
}
printf("%s", brw_instruction_name(inst->opcode));
if (inst->saturate)
printf(".sat");
if (inst->conditional_mod) {

View File

@ -378,3 +378,113 @@ brw_texture_offset(ir_constant *offset)
}
return offset_bits;
}
const char *
brw_instruction_name(enum opcode op)
{
char *fallback;
if (op < ARRAY_SIZE(opcode_descs) && opcode_descs[op].name)
return opcode_descs[op].name;
switch (op) {
case FS_OPCODE_FB_WRITE:
return "fb_write";
case SHADER_OPCODE_RCP:
return "rcp";
case SHADER_OPCODE_RSQ:
return "rsq";
case SHADER_OPCODE_SQRT:
return "sqrt";
case SHADER_OPCODE_EXP2:
return "exp2";
case SHADER_OPCODE_LOG2:
return "log2";
case SHADER_OPCODE_POW:
return "pow";
case SHADER_OPCODE_INT_QUOTIENT:
return "int_quot";
case SHADER_OPCODE_INT_REMAINDER:
return "int_rem";
case SHADER_OPCODE_SIN:
return "sin";
case SHADER_OPCODE_COS:
return "cos";
case SHADER_OPCODE_TEX:
return "tex";
case SHADER_OPCODE_TXD:
return "txd";
case SHADER_OPCODE_TXF:
return "txf";
case SHADER_OPCODE_TXL:
return "txl";
case SHADER_OPCODE_TXS:
return "txs";
case FS_OPCODE_TXB:
return "txb";
case SHADER_OPCODE_TXF_MS:
return "txf_ms";
case FS_OPCODE_DDX:
return "ddx";
case FS_OPCODE_DDY:
return "ddy";
case FS_OPCODE_PIXEL_X:
return "pixel_x";
case FS_OPCODE_PIXEL_Y:
return "pixel_y";
case FS_OPCODE_CINTERP:
return "cinterp";
case FS_OPCODE_LINTERP:
return "linterp";
case FS_OPCODE_SPILL:
return "spill";
case FS_OPCODE_UNSPILL:
return "unspill";
case FS_OPCODE_UNIFORM_PULL_CONSTANT_LOAD:
return "uniform_pull_const";
case FS_OPCODE_UNIFORM_PULL_CONSTANT_LOAD_GEN7:
return "uniform_pull_const_gen7";
case FS_OPCODE_VARYING_PULL_CONSTANT_LOAD:
return "varying_pull_const";
case FS_OPCODE_VARYING_PULL_CONSTANT_LOAD_GEN7:
return "varying_pull_const_gen7";
case FS_OPCODE_MOV_DISPATCH_TO_FLAGS:
return "mov_dispatch_to_flags";
case FS_OPCODE_DISCARD_JUMP:
return "discard_jump";
case FS_OPCODE_SET_SIMD4X2_OFFSET:
return "set_simd4x2_offset";
case FS_OPCODE_PACK_HALF_2x16_SPLIT:
return "pack_half_2x16_split";
case FS_OPCODE_UNPACK_HALF_2x16_SPLIT_X:
return "unpack_half_2x16_split_x";
case FS_OPCODE_UNPACK_HALF_2x16_SPLIT_Y:
return "unpack_half_2x16_split_y";
case VS_OPCODE_URB_WRITE:
return "urb_write";
case VS_OPCODE_SCRATCH_READ:
return "scratch_read";
case VS_OPCODE_SCRATCH_WRITE:
return "scratch_write";
case VS_OPCODE_PULL_CONSTANT_LOAD:
return "pull_constant_load";
default:
/* Yes, this leaks. It's in debug code, it should never occur, and if
* it does, you should just add the case to the list above.
*/
asprintf(&fallback, "op%d", op);
return fallback;
}
}

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@ -58,3 +58,4 @@ int brw_type_for_base_type(const struct glsl_type *type);
uint32_t brw_conditional_for_comparison(unsigned int op);
uint32_t brw_math_function(enum opcode op);
uint32_t brw_texture_offset(ir_constant *offset);
const char *brw_instruction_name(enum opcode op);

View File

@ -972,12 +972,7 @@ vec4_visitor::split_virtual_grfs()
void
vec4_visitor::dump_instruction(vec4_instruction *inst)
{
if (inst->opcode < ARRAY_SIZE(opcode_descs) &&
opcode_descs[inst->opcode].name) {
printf("%s ", opcode_descs[inst->opcode].name);
} else {
printf("op%d ", inst->opcode);
}
printf("%s ", brw_instruction_name(inst->opcode));
switch (inst->dst.file) {
case GRF: