mesa: Rename gl_format_info to mesa_format_info.

It's about MESA_FORMATs, after all.

Reviewed-by: Thomas Helland <thomashelland90@gmail.com>
Reviewed-by: Kristian H. Kristensen <hoegsberg@google.com>
This commit is contained in:
Eric Anholt 2019-07-01 14:07:30 -07:00
parent f8c27c2775
commit 20ce56ad5b
2 changed files with 29 additions and 29 deletions

View File

@ -169,7 +169,7 @@ print('''
* manually or commit it into version control.
*/
static const struct gl_format_info format_info[MESA_FORMAT_COUNT] =
static const struct mesa_format_info format_info[MESA_FORMAT_COUNT] =
{
''')

View File

@ -35,7 +35,7 @@
/**
* Information about texture formats.
*/
struct gl_format_info
struct mesa_format_info
{
mesa_format Name;
@ -80,10 +80,10 @@ struct gl_format_info
#include "format_info.h"
static const struct gl_format_info *
static const struct mesa_format_info *
_mesa_get_format_info(mesa_format format)
{
const struct gl_format_info *info = &format_info[format];
const struct mesa_format_info *info = &format_info[format];
STATIC_ASSERT(ARRAY_SIZE(format_info) == MESA_FORMAT_COUNT);
assert(info->Name == format);
return info;
@ -94,7 +94,7 @@ _mesa_get_format_info(mesa_format format)
const char *
_mesa_get_format_name(mesa_format format)
{
const struct gl_format_info *info = _mesa_get_format_info(format);
const struct mesa_format_info *info = _mesa_get_format_info(format);
return info->StrName;
}
@ -115,7 +115,7 @@ _mesa_get_format_bytes(mesa_format format)
_mesa_array_format_get_num_channels(format);
}
const struct gl_format_info *info = _mesa_get_format_info(format);
const struct mesa_format_info *info = _mesa_get_format_info(format);
assert(info->BytesPerBlock);
assert(info->BytesPerBlock <= MAX_PIXEL_BYTES ||
_mesa_is_format_compressed(format));
@ -131,7 +131,7 @@ _mesa_get_format_bytes(mesa_format format)
GLint
_mesa_get_format_bits(mesa_format format, GLenum pname)
{
const struct gl_format_info *info = _mesa_get_format_info(format);
const struct mesa_format_info *info = _mesa_get_format_info(format);
switch (pname) {
case GL_RED_BITS:
@ -186,7 +186,7 @@ _mesa_get_format_bits(mesa_format format, GLenum pname)
GLuint
_mesa_get_format_max_bits(mesa_format format)
{
const struct gl_format_info *info = _mesa_get_format_info(format);
const struct mesa_format_info *info = _mesa_get_format_info(format);
GLuint max = MAX2(info->RedBits, info->GreenBits);
max = MAX2(max, info->BlueBits);
max = MAX2(max, info->AlphaBits);
@ -204,7 +204,7 @@ _mesa_get_format_max_bits(mesa_format format)
extern enum mesa_format_layout
_mesa_get_format_layout(mesa_format format)
{
const struct gl_format_info *info = _mesa_get_format_info(format);
const struct mesa_format_info *info = _mesa_get_format_info(format);
return info->Layout;
}
@ -222,7 +222,7 @@ _mesa_get_format_layout(mesa_format format)
GLenum
_mesa_get_format_datatype(mesa_format format)
{
const struct gl_format_info *info = _mesa_get_format_info(format);
const struct mesa_format_info *info = _mesa_get_format_info(format);
return info->DataType;
}
@ -302,7 +302,7 @@ GLenum
_mesa_get_format_base_format(uint32_t format)
{
if (!_mesa_format_is_mesa_array_format(format)) {
const struct gl_format_info *info = _mesa_get_format_info(format);
const struct mesa_format_info *info = _mesa_get_format_info(format);
return info->BaseFormat;
} else {
return get_base_format_for_array_format(format);
@ -320,7 +320,7 @@ _mesa_get_format_base_format(uint32_t format)
void
_mesa_get_format_block_size(mesa_format format, GLuint *bw, GLuint *bh)
{
const struct gl_format_info *info = _mesa_get_format_info(format);
const struct mesa_format_info *info = _mesa_get_format_info(format);
/* Use _mesa_get_format_block_size_3d() for 3D blocks. */
assert(info->BlockDepth == 1);
@ -343,7 +343,7 @@ _mesa_get_format_block_size_3d(mesa_format format,
GLuint *bh,
GLuint *bd)
{
const struct gl_format_info *info = _mesa_get_format_info(format);
const struct mesa_format_info *info = _mesa_get_format_info(format);
*bw = info->BlockWidth;
*bh = info->BlockHeight;
*bd = info->BlockDepth;
@ -372,7 +372,7 @@ _mesa_get_format_block_size_3d(mesa_format format,
void
_mesa_get_format_swizzle(mesa_format format, uint8_t swizzle_out[4])
{
const struct gl_format_info *info = _mesa_get_format_info(format);
const struct mesa_format_info *info = _mesa_get_format_info(format);
memcpy(swizzle_out, info->Swizzle, sizeof(info->Swizzle));
}
@ -414,7 +414,7 @@ _mesa_array_format_flip_channels(mesa_array_format format)
uint32_t
_mesa_format_to_array_format(mesa_format format)
{
const struct gl_format_info *info = _mesa_get_format_info(format);
const struct mesa_format_info *info = _mesa_get_format_info(format);
if (info->ArrayFormat && !_mesa_little_endian() &&
info->Layout == MESA_FORMAT_LAYOUT_PACKED)
return _mesa_array_format_flip_channels(info->ArrayFormat);
@ -434,7 +434,7 @@ array_formats_equal(const void *a, const void *b)
static void
format_array_format_table_init(void)
{
const struct gl_format_info *info;
const struct mesa_format_info *info;
mesa_array_format array_format;
unsigned f;
@ -500,7 +500,7 @@ _mesa_format_from_array_format(uint32_t array_format)
GLboolean
_mesa_is_format_compressed(mesa_format format)
{
const struct gl_format_info *info = _mesa_get_format_info(format);
const struct mesa_format_info *info = _mesa_get_format_info(format);
return info->BlockWidth > 1 || info->BlockHeight > 1;
}
@ -511,7 +511,7 @@ _mesa_is_format_compressed(mesa_format format)
GLboolean
_mesa_is_format_packed_depth_stencil(mesa_format format)
{
const struct gl_format_info *info = _mesa_get_format_info(format);
const struct mesa_format_info *info = _mesa_get_format_info(format);
return info->BaseFormat == GL_DEPTH_STENCIL;
}
@ -523,7 +523,7 @@ _mesa_is_format_packed_depth_stencil(mesa_format format)
GLboolean
_mesa_is_format_integer_color(mesa_format format)
{
const struct gl_format_info *info = _mesa_get_format_info(format);
const struct mesa_format_info *info = _mesa_get_format_info(format);
return (info->DataType == GL_INT || info->DataType == GL_UNSIGNED_INT) &&
info->BaseFormat != GL_DEPTH_COMPONENT &&
info->BaseFormat != GL_DEPTH_STENCIL &&
@ -537,7 +537,7 @@ _mesa_is_format_integer_color(mesa_format format)
GLboolean
_mesa_is_format_unsigned(mesa_format format)
{
const struct gl_format_info *info = _mesa_get_format_info(format);
const struct mesa_format_info *info = _mesa_get_format_info(format);
return _mesa_is_type_unsigned(info->DataType);
}
@ -554,7 +554,7 @@ _mesa_is_format_signed(mesa_format format)
return GL_FALSE;
}
else {
const struct gl_format_info *info = _mesa_get_format_info(format);
const struct mesa_format_info *info = _mesa_get_format_info(format);
return (info->DataType == GL_SIGNED_NORMALIZED ||
info->DataType == GL_INT ||
info->DataType == GL_FLOAT);
@ -567,7 +567,7 @@ _mesa_is_format_signed(mesa_format format)
GLboolean
_mesa_is_format_integer(mesa_format format)
{
const struct gl_format_info *info = _mesa_get_format_info(format);
const struct mesa_format_info *info = _mesa_get_format_info(format);
return (info->DataType == GL_INT || info->DataType == GL_UNSIGNED_INT);
}
@ -578,7 +578,7 @@ _mesa_is_format_integer(mesa_format format)
bool
_mesa_is_format_color_format(mesa_format format)
{
const struct gl_format_info *info = _mesa_get_format_info(format);
const struct mesa_format_info *info = _mesa_get_format_info(format);
switch (info->BaseFormat) {
case GL_DEPTH_COMPONENT:
case GL_STENCIL_INDEX:
@ -597,7 +597,7 @@ _mesa_is_format_color_format(mesa_format format)
GLenum
_mesa_get_format_color_encoding(mesa_format format)
{
const struct gl_format_info *info = _mesa_get_format_info(format);
const struct mesa_format_info *info = _mesa_get_format_info(format);
return info->IsSRGBFormat ? GL_SRGB : GL_LINEAR;
}
@ -743,7 +743,7 @@ _mesa_get_uncompressed_format(mesa_format format)
GLuint
_mesa_format_num_components(mesa_format format)
{
const struct gl_format_info *info = _mesa_get_format_info(format);
const struct mesa_format_info *info = _mesa_get_format_info(format);
return ((info->RedBits > 0) +
(info->GreenBits > 0) +
(info->BlueBits > 0) +
@ -762,7 +762,7 @@ _mesa_format_num_components(mesa_format format)
bool
_mesa_format_has_color_component(mesa_format format, int component)
{
const struct gl_format_info *info = _mesa_get_format_info(format);
const struct mesa_format_info *info = _mesa_get_format_info(format);
assert(info->BaseFormat != GL_DEPTH_COMPONENT &&
info->BaseFormat != GL_DEPTH_STENCIL &&
@ -792,7 +792,7 @@ GLuint
_mesa_format_image_size(mesa_format format, GLsizei width,
GLsizei height, GLsizei depth)
{
const struct gl_format_info *info = _mesa_get_format_info(format);
const struct mesa_format_info *info = _mesa_get_format_info(format);
GLuint sz;
/* Strictly speaking, a conditional isn't needed here */
if (info->BlockWidth > 1 || info->BlockHeight > 1 || info->BlockDepth > 1) {
@ -820,7 +820,7 @@ uint64_t
_mesa_format_image_size64(mesa_format format, GLsizei width,
GLsizei height, GLsizei depth)
{
const struct gl_format_info *info = _mesa_get_format_info(format);
const struct mesa_format_info *info = _mesa_get_format_info(format);
uint64_t sz;
/* Strictly speaking, a conditional isn't needed here */
if (info->BlockWidth > 1 || info->BlockHeight > 1 || info->BlockDepth > 1) {
@ -845,7 +845,7 @@ _mesa_format_image_size64(mesa_format format, GLsizei width,
GLint
_mesa_format_row_stride(mesa_format format, GLsizei width)
{
const struct gl_format_info *info = _mesa_get_format_info(format);
const struct mesa_format_info *info = _mesa_get_format_info(format);
/* Strictly speaking, a conditional isn't needed here */
if (info->BlockWidth > 1 || info->BlockHeight > 1) {
/* compressed format */