mesa: add no error version of framebuffer_texture_with_dims()

Reviewed-by: Eric Anholt <eric@anholt.net>
This commit is contained in:
Timothy Arceri 2017-05-08 10:59:15 +10:00
parent 304058a1fb
commit 20cabc2ac0
1 changed files with 22 additions and 0 deletions

View File

@ -3303,6 +3303,28 @@ _mesa_framebuffer_texture(struct gl_context *ctx, struct gl_framebuffer *fb,
}
static void
framebuffer_texture_with_dims_no_error(GLenum target, GLenum attachment,
GLenum textarget, GLuint texture,
GLint level, GLint layer)
{
GET_CURRENT_CONTEXT(ctx);
/* Get the framebuffer object */
struct gl_framebuffer *fb = get_framebuffer_target(ctx, target);
/* Get the texture object */
struct gl_texture_object *texObj =
get_texture_for_framebuffer(ctx, texture);
struct gl_renderbuffer_attachment *att =
get_attachment(ctx, fb, attachment, NULL);
_mesa_framebuffer_texture(ctx, fb, attachment, att, texObj, textarget,
level, layer, GL_FALSE);
}
static void
framebuffer_texture_with_dims(int dims, GLenum target,
GLenum attachment, GLenum textarget,