mesa: add compressed_fetch_func typedef
This is a first step in removing the swrast-related code in core Mesa's texture compression files.
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@ -48,6 +48,15 @@ _mesa_compressed_image_address(GLint col, GLint row, GLint img,
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gl_format mesaFormat,
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GLsizei width, const GLubyte *image);
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/** A function to fetch one texel from a compressed texture */
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typedef void (*compressed_fetch_func)(const GLubyte *map,
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const GLuint imageOffsets[],
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GLint rowStride,
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GLint i, GLint j, GLint k,
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GLfloat *texel);
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extern void
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_mesa_decompress_image(gl_format format, GLuint width, GLuint height,
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const GLubyte *src, GLint srcRowStride,
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