st/mesa: Skip scissor rect updates when scissor is entirely disabled.
If any scissor rectangles are enabled, then we need to set proper scissor rectangles for all viewports. But if the scissor test is entirely disabled, then we can skip updating any scissor rectangles. Without this step, we were updating the scissor rectangles based on the current framebuffer size. So if an app rendered to a variety of render targets at different sizes, with scissor test disabled each time, we'd still be continually updating the scissor rectangles, even though it's not necessary. In Civilization VI, this drops us from 310-350 set_scissor_state calls per frame to 0, as it doesn't appear to use scissor testing. Reviewed-by: Marek Olšák <marek.olsak@amd.com>
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@ -54,6 +54,9 @@ st_update_scissor( struct st_context *st )
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unsigned i;
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bool changed = false;
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if (!ctx->Scissor.EnableFlags)
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return;
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for (i = 0 ; i < st->state.num_viewports; i++) {
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scissor[i].minx = 0;
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scissor[i].miny = 0;
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