st/mesa: don't propagate uniforms when restoring from cache

We will have already loaded the uniforms when the parameter list
was restored from cache.

Reviewed-by: Marek Olšák <marek.olsak@amd.com>
This commit is contained in:
Timothy Arceri 2017-03-03 16:59:48 +11:00
parent e25c92a72d
commit 20234cfe3a
5 changed files with 17 additions and 9 deletions

View File

@ -2532,7 +2532,8 @@ _mesa_generate_parameters_list_for_uniforms(struct gl_shader_program
void
_mesa_associate_uniform_storage(struct gl_context *ctx,
struct gl_shader_program *shader_program,
struct gl_program_parameter_list *params)
struct gl_program_parameter_list *params,
bool propagate_to_storage)
{
/* After adding each uniform to the parameter list, connect the storage for
* the parameter with the tracking structure used by the API for the
@ -2622,9 +2623,11 @@ _mesa_associate_uniform_storage(struct gl_context *ctx,
* data from the linker's backing store. This will cause values from
* initializers in the source code to be copied over.
*/
_mesa_propagate_uniforms_to_driver_storage(storage,
0,
MAX2(1, storage->array_elements));
if (propagate_to_storage) {
unsigned array_elements = MAX2(1, storage->array_elements);
_mesa_propagate_uniforms_to_driver_storage(storage, 0,
array_elements);
}
last_location = location;
}
@ -2984,7 +2987,8 @@ get_mesa_program(struct gl_context *ctx,
* prog->ParameterValues to get reallocated (e.g., anything that adds a
* program constant) has to happen before creating this linkage.
*/
_mesa_associate_uniform_storage(ctx, shader_program, prog->Parameters);
_mesa_associate_uniform_storage(ctx, shader_program, prog->Parameters,
true);
if (!shader_program->data->LinkStatus) {
goto fail_exit;
}

View File

@ -45,7 +45,8 @@ _mesa_generate_parameters_list_for_uniforms(struct gl_shader_program
void
_mesa_associate_uniform_storage(struct gl_context *ctx,
struct gl_shader_program *shader_program,
struct gl_program_parameter_list *params);
struct gl_program_parameter_list *params,
bool propagate_to_storage);
#ifdef __cplusplus
}

View File

@ -426,7 +426,8 @@ st_nir_get_mesa_program(struct gl_context *ctx,
* prog->ParameterValues to get reallocated (e.g., anything that adds a
* program constant) has to happen before creating this linkage.
*/
_mesa_associate_uniform_storage(ctx, shader_program, prog->Parameters);
_mesa_associate_uniform_storage(ctx, shader_program, prog->Parameters,
true);
struct st_vertex_program *stvp;
struct st_fragment_program *stfp;

View File

@ -6770,7 +6770,8 @@ get_mesa_program_tgsi(struct gl_context *ctx,
* prog->ParameterValues to get reallocated (e.g., anything that adds a
* program constant) has to happen before creating this linkage.
*/
_mesa_associate_uniform_storage(ctx, shader_program, prog->Parameters);
_mesa_associate_uniform_storage(ctx, shader_program, prog->Parameters,
true);
if (!shader_program->data->LinkStatus) {
free_glsl_to_tgsi_visitor(v);
_mesa_reference_program(ctx, &shader->Program, NULL);

View File

@ -379,7 +379,8 @@ st_load_tgsi_from_disk_cache(struct gl_context *ctx,
}
st_set_prog_affected_state_flags(glprog);
_mesa_associate_uniform_storage(ctx, prog, glprog->Parameters);
_mesa_associate_uniform_storage(ctx, prog, glprog->Parameters,
false);
free(buffer);
} else {