st/mesa: don't propagate uniforms when restoring from cache
We will have already loaded the uniforms when the parameter list was restored from cache. Reviewed-by: Marek Olšák <marek.olsak@amd.com>
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e25c92a72d
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20234cfe3a
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@ -2532,7 +2532,8 @@ _mesa_generate_parameters_list_for_uniforms(struct gl_shader_program
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void
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_mesa_associate_uniform_storage(struct gl_context *ctx,
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struct gl_shader_program *shader_program,
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struct gl_program_parameter_list *params)
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struct gl_program_parameter_list *params,
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bool propagate_to_storage)
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{
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/* After adding each uniform to the parameter list, connect the storage for
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* the parameter with the tracking structure used by the API for the
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@ -2622,9 +2623,11 @@ _mesa_associate_uniform_storage(struct gl_context *ctx,
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* data from the linker's backing store. This will cause values from
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* initializers in the source code to be copied over.
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*/
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_mesa_propagate_uniforms_to_driver_storage(storage,
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0,
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MAX2(1, storage->array_elements));
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if (propagate_to_storage) {
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unsigned array_elements = MAX2(1, storage->array_elements);
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_mesa_propagate_uniforms_to_driver_storage(storage, 0,
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array_elements);
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}
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last_location = location;
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}
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@ -2984,7 +2987,8 @@ get_mesa_program(struct gl_context *ctx,
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* prog->ParameterValues to get reallocated (e.g., anything that adds a
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* program constant) has to happen before creating this linkage.
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*/
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_mesa_associate_uniform_storage(ctx, shader_program, prog->Parameters);
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_mesa_associate_uniform_storage(ctx, shader_program, prog->Parameters,
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true);
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if (!shader_program->data->LinkStatus) {
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goto fail_exit;
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}
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@ -45,7 +45,8 @@ _mesa_generate_parameters_list_for_uniforms(struct gl_shader_program
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void
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_mesa_associate_uniform_storage(struct gl_context *ctx,
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struct gl_shader_program *shader_program,
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struct gl_program_parameter_list *params);
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struct gl_program_parameter_list *params,
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bool propagate_to_storage);
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#ifdef __cplusplus
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}
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@ -426,7 +426,8 @@ st_nir_get_mesa_program(struct gl_context *ctx,
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* prog->ParameterValues to get reallocated (e.g., anything that adds a
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* program constant) has to happen before creating this linkage.
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*/
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_mesa_associate_uniform_storage(ctx, shader_program, prog->Parameters);
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_mesa_associate_uniform_storage(ctx, shader_program, prog->Parameters,
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true);
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struct st_vertex_program *stvp;
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struct st_fragment_program *stfp;
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@ -6770,7 +6770,8 @@ get_mesa_program_tgsi(struct gl_context *ctx,
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* prog->ParameterValues to get reallocated (e.g., anything that adds a
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* program constant) has to happen before creating this linkage.
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*/
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_mesa_associate_uniform_storage(ctx, shader_program, prog->Parameters);
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_mesa_associate_uniform_storage(ctx, shader_program, prog->Parameters,
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true);
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if (!shader_program->data->LinkStatus) {
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free_glsl_to_tgsi_visitor(v);
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_mesa_reference_program(ctx, &shader->Program, NULL);
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@ -379,7 +379,8 @@ st_load_tgsi_from_disk_cache(struct gl_context *ctx,
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}
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st_set_prog_affected_state_flags(glprog);
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_mesa_associate_uniform_storage(ctx, prog, glprog->Parameters);
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_mesa_associate_uniform_storage(ctx, prog, glprog->Parameters,
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false);
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free(buffer);
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} else {
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