nvc0: treat all draws without color0 broadcast as MRT
Per the semi-recently-released NVIDIA docs, when this bit is not enabled, then the result for RT[0] will be used. So if e.g. only a single RT is drawn to and it's not RT[2], the results will not be visible. Fixes GTF-GL45.gtf33.GL3Tests.explicit_attrib_location.explicit_attrib_location_pipeline which was failing due to a frag shader outputting only to location=2. Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
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@ -440,7 +440,7 @@ nvc0_fp_gen_header(struct nvc0_program *fp, struct nv50_ir_prog_info *info)
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if (info->prop.fp.usesDiscard)
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fp->hdr[0] |= 0x8000;
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if (info->prop.fp.numColourResults > 1)
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if (!info->prop.fp.separateFragData)
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fp->hdr[0] |= 0x4000;
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if (info->io.sampleMask < PIPE_MAX_SHADER_OUTPUTS)
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fp->hdr[19] |= 0x1;
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