radv: move is_local up to the winsys level.
We can avoid adding the buffer in the non-local case, this will avoid all the overhead of the indirect call. Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com> Signed-off-by: Dave Airlie <airlied@redhat.com>
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@ -147,6 +147,7 @@ struct radeon_winsys_fence;
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struct radeon_winsys_bo {
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uint64_t va;
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bool is_local;
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};
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struct radv_winsys_sem_counts {
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uint32_t syncobj_count;
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@ -284,6 +285,9 @@ static inline void radv_cs_add_buffer(struct radeon_winsys *ws,
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struct radeon_winsys_bo *bo,
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uint8_t priority)
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{
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if (bo->is_local)
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return;
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ws->cs_add_buffer(cs, bo, priority);
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}
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@ -333,7 +333,7 @@ radv_amdgpu_winsys_bo_create(struct radeon_winsys *_ws,
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if (!(flags & RADEON_FLAG_IMPLICIT_SYNC) && ws->info.drm_minor >= 22)
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request.flags |= AMDGPU_GEM_CREATE_EXPLICIT_SYNC;
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if (flags & RADEON_FLAG_NO_INTERPROCESS_SHARING && ws->info.drm_minor >= 20) {
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bo->is_local = true;
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bo->base.is_local = true;
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request.flags |= AMDGPU_GEM_CREATE_VM_ALWAYS_VALID;
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}
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@ -45,7 +45,6 @@ struct radv_amdgpu_winsys_bo {
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uint64_t size;
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struct radv_amdgpu_winsys *ws;
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bool is_virtual;
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bool is_local;
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int ref_count;
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union {
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@ -473,7 +473,7 @@ static void radv_amdgpu_cs_add_buffer(struct radeon_winsys_cs *_cs,
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return;
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}
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if (bo->is_local)
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if (bo->base.is_local)
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return;
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radv_amdgpu_cs_add_buffer_internal(cs, bo->bo, priority);
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