i965/fp: Emit discard jumps.
This should improve the performance of any shaders using the KIL instruction. I'm a bit surprised we missed this. Unfortunately, I have not been able to measure any performance improvements from this patch. It does make ARB_fragment_program behave similarly to GLSL code. Signed-off-by: Kenneth Graunke <kenneth@whitecape.org> Reviewed-by: Matt Turner <mattst88@gmail.com>
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@ -250,6 +250,9 @@ fs_visitor::emit_fragment_program_code()
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fs_reg(0.0f), BRW_CONDITIONAL_GE));
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cmp->predicate = BRW_PREDICATE_NORMAL;
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cmp->flag_subreg = 1;
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if (brw->gen >= 6)
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emit_discard_jump();
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}
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break;
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}
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