v3d: Add support for textureSize() on MSAA textures.
Fixes failures in dEQP-GLES31.functional.shaders.builtin_functions.texture_size.samples_1_texture_2d in the GLES3.1 suite.
This commit is contained in:
parent
f695d62fe5
commit
20021e3473
|
@ -268,6 +268,7 @@ ntq_emit_txs(struct v3d_compile *c, nir_tex_instr *instr)
|
|||
switch (instr->sampler_dim) {
|
||||
case GLSL_SAMPLER_DIM_1D:
|
||||
case GLSL_SAMPLER_DIM_2D:
|
||||
case GLSL_SAMPLER_DIM_MS:
|
||||
case GLSL_SAMPLER_DIM_3D:
|
||||
case GLSL_SAMPLER_DIM_CUBE:
|
||||
/* Don't minify the array size. */
|
||||
|
|
Loading…
Reference in New Issue