radeonsi: fix shader binding
Signed-off-by: Christian König <deathsimple@vodafone.de> Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
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@ -1649,7 +1649,10 @@ static void si_bind_vs_shader(struct pipe_context *ctx, void *state)
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rctx->shader_dirty = true;
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rctx->vs_shader = shader;
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si_pm4_bind_state(rctx, vs, shader->pm4);
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if (shader) {
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si_pm4_bind_state(rctx, vs, shader->pm4);
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}
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}
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static void si_bind_ps_shader(struct pipe_context *ctx, void *state)
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@ -1662,7 +1665,10 @@ static void si_bind_ps_shader(struct pipe_context *ctx, void *state)
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rctx->shader_dirty = true;
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rctx->ps_shader = shader;
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si_pm4_bind_state(rctx, ps, shader->pm4);
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if (shader) {
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si_pm4_bind_state(rctx, ps, shader->pm4);
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}
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}
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static void si_delete_vs_shader(struct pipe_context *ctx, void *state)
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