radv: Fix mipmap extent adjustment on GFX9+.

With arrays we really have to use the correct size for the base
mipmap to get the right array pitch. In particular, using
surf_pitch results in pitch that is bigger than the base mipmap
and hence results in wrong pitches computed by the HW.

It seems that on GFX9 this has mostly been hidden by the epitch
provided in the descriptor but this is not something we do on
GFX10 anymore.

Now this has some draw-backs:

1. normalized coordinates don't work
2. Bounds checking uses slightly bigger bounds.

2 mostly is not an issue as we still ensure that they're within
the texture memory and not overlapping other layers/mips, but
we can't properly ignore writes.

1 is kinda dead in the water ... On the other hand I'd argue that
using normalized coords & a filter for sampling a block view of
a compressed format is extraordinarily useless.

The old method we employed already had these drawbacks for everything
except the base miplevel of the imageview.

AFAICT this is the same tradeoff AMDVLK makes and no CTS test hits
this. (once it does I think the HW is dead in the water ... Only
workaround I can think of is shader processing which is hard because
we don't know texture formats at compile time.)

I also removed the extra calculations when the image has only 1 mip
level because they ended up being a no-op in that case.

CC: mesa-stable
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/2292
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/2266
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/2483
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/2906
Gitlab: https://gitlab.freedesktop.org/mesa/mesa/-/issues/3607
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7090>
This commit is contained in:
Bas Nieuwenhuizen 2020-10-09 03:12:55 +02:00 committed by Marge Bot
parent 85dfe6118a
commit 1fb3e1fb70
3 changed files with 13 additions and 18 deletions

View File

@ -1425,6 +1425,9 @@ static int gfx9_compute_miptree(struct ac_addrlib *addrlib, const struct radeon_
}
}
surf->u.gfx9.base_mip_width = mip_info[0].pitch;
surf->u.gfx9.base_mip_height = mip_info[0].height;
if (in->flags.depth) {
assert(in->swizzleMode != ADDR_SW_LINEAR);

View File

@ -166,6 +166,9 @@ struct gfx9_surf_layout {
/* Mipmap level pitch in elements. Only valid for LINEAR. */
uint16_t pitch[RADEON_SURF_MAX_LEVELS];
uint16_t base_mip_width;
uint16_t base_mip_height;
uint64_t stencil_offset; /* separate stencil */
uint8_t dcc_block_width;

View File

@ -1655,26 +1655,15 @@ radv_image_view_init(struct radv_image_view *iview,
*
* This means that mip2 will be missing texels.
*
* Fix this by calculating the base mip's width and height, then convert that, and round it
* back up to get the level 0 size.
* Clamp the converted size between the original values, and next power of two, which
* means we don't oversize the image.
* Fix it by taking the actual extent addrlib assigned to the base mip level.
*/
if (device->physical_device->rad_info.chip_class >= GFX9 &&
if (device->physical_device->rad_info.chip_class >= GFX9 &&
vk_format_is_compressed(image->vk_format) &&
!vk_format_is_compressed(iview->vk_format)) {
unsigned lvl_width = radv_minify(image->info.width , range->baseMipLevel);
unsigned lvl_height = radv_minify(image->info.height, range->baseMipLevel);
lvl_width = round_up_u32(lvl_width * view_bw, img_bw);
lvl_height = round_up_u32(lvl_height * view_bh, img_bh);
lvl_width <<= range->baseMipLevel;
lvl_height <<= range->baseMipLevel;
iview->extent.width = CLAMP(lvl_width, iview->extent.width, iview->image->planes[0].surface.u.gfx9.surf_pitch);
iview->extent.height = CLAMP(lvl_height, iview->extent.height, iview->image->planes[0].surface.u.gfx9.surf_height);
}
!vk_format_is_compressed(iview->vk_format) &&
iview->image->info.levels > 1) {
iview->extent.width = iview->image->planes[0].surface.u.gfx9.base_mip_width;
iview->extent.height = iview->image->planes[0].surface.u.gfx9.base_mip_height;
}
}
iview->base_layer = range->baseArrayLayer;