v3dv: fix unused value

Do not assign to a variable that won't be used.

Fixes CID#1468098 "Unused value (UNUSED_VALUE)".

Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Signed-off-by: Juan A. Suarez Romero <jasuarez@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/9910>
This commit is contained in:
Juan A. Suarez Romero 2021-03-30 11:00:01 +02:00 committed by Marge Bot
parent cc1f070a27
commit 1f90d51749
1 changed files with 4 additions and 5 deletions

View File

@ -4314,10 +4314,9 @@ cmd_buffer_emit_pre_draw(struct v3dv_cmd_buffer *cmd_buffer)
* an active job. In that case, create a new job continuing the current
* subpass.
*/
struct v3dv_job *job = cmd_buffer->state.job;
if (!job) {
job = v3dv_cmd_buffer_subpass_resume(cmd_buffer,
cmd_buffer->state.subpass_idx);
if (!cmd_buffer->state.job) {
v3dv_cmd_buffer_subpass_resume(cmd_buffer,
cmd_buffer->state.subpass_idx);
}
/* Restart single sample job for MSAA pipeline if needed */
@ -4326,7 +4325,7 @@ cmd_buffer_emit_pre_draw(struct v3dv_cmd_buffer *cmd_buffer)
/* If the job is configured to flush on every draw call we need to create
* a new job now.
*/
job = cmd_buffer_pre_draw_split_job(cmd_buffer);
struct v3dv_job *job = cmd_buffer_pre_draw_split_job(cmd_buffer);
job->draw_count++;
/* GL shader state binds shaders, uniform and vertex attribute state. The