v3dv: fix unused value
Do not assign to a variable that won't be used. Fixes CID#1468098 "Unused value (UNUSED_VALUE)". Reviewed-by: Iago Toral Quiroga <itoral@igalia.com> Signed-off-by: Juan A. Suarez Romero <jasuarez@igalia.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/9910>
This commit is contained in:
parent
cc1f070a27
commit
1f90d51749
|
@ -4314,10 +4314,9 @@ cmd_buffer_emit_pre_draw(struct v3dv_cmd_buffer *cmd_buffer)
|
|||
* an active job. In that case, create a new job continuing the current
|
||||
* subpass.
|
||||
*/
|
||||
struct v3dv_job *job = cmd_buffer->state.job;
|
||||
if (!job) {
|
||||
job = v3dv_cmd_buffer_subpass_resume(cmd_buffer,
|
||||
cmd_buffer->state.subpass_idx);
|
||||
if (!cmd_buffer->state.job) {
|
||||
v3dv_cmd_buffer_subpass_resume(cmd_buffer,
|
||||
cmd_buffer->state.subpass_idx);
|
||||
}
|
||||
|
||||
/* Restart single sample job for MSAA pipeline if needed */
|
||||
|
@ -4326,7 +4325,7 @@ cmd_buffer_emit_pre_draw(struct v3dv_cmd_buffer *cmd_buffer)
|
|||
/* If the job is configured to flush on every draw call we need to create
|
||||
* a new job now.
|
||||
*/
|
||||
job = cmd_buffer_pre_draw_split_job(cmd_buffer);
|
||||
struct v3dv_job *job = cmd_buffer_pre_draw_split_job(cmd_buffer);
|
||||
job->draw_count++;
|
||||
|
||||
/* GL shader state binds shaders, uniform and vertex attribute state. The
|
||||
|
|
Loading…
Reference in New Issue