mesa: check_index_bounds off-by-one fix

in check_index_bounds the comparison needs to be "greater equal" since
contrary to the name _MaxElement is the count of the array (this matches
similar code in vbo_exec_DrawRangeElementsBaseVertex).

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
This commit is contained in:
Roland Scheidegger 2012-02-06 01:04:28 +01:00
parent b3c84a80cd
commit 1f4a853b1e
1 changed files with 1 additions and 1 deletions

View File

@ -187,7 +187,7 @@ check_index_bounds(struct gl_context *ctx, GLsizei count, GLenum type,
vbo_get_minmax_indices(ctx, &prim, &ib, &min, &max, 1);
if ((int)(min + basevertex) < 0 ||
max + basevertex > ctx->Array.ArrayObj->_MaxElement) {
max + basevertex >= ctx->Array.ArrayObj->_MaxElement) {
/* the max element is out of bounds of one or more enabled arrays */
_mesa_warning(ctx, "glDrawElements() index=%u is out of bounds (max=%u)",
max, ctx->Array.ArrayObj->_MaxElement);