mesa: check_index_bounds off-by-one fix
in check_index_bounds the comparison needs to be "greater equal" since contrary to the name _MaxElement is the count of the array (this matches similar code in vbo_exec_DrawRangeElementsBaseVertex). Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
This commit is contained in:
parent
b3c84a80cd
commit
1f4a853b1e
|
@ -187,7 +187,7 @@ check_index_bounds(struct gl_context *ctx, GLsizei count, GLenum type,
|
|||
vbo_get_minmax_indices(ctx, &prim, &ib, &min, &max, 1);
|
||||
|
||||
if ((int)(min + basevertex) < 0 ||
|
||||
max + basevertex > ctx->Array.ArrayObj->_MaxElement) {
|
||||
max + basevertex >= ctx->Array.ArrayObj->_MaxElement) {
|
||||
/* the max element is out of bounds of one or more enabled arrays */
|
||||
_mesa_warning(ctx, "glDrawElements() index=%u is out of bounds (max=%u)",
|
||||
max, ctx->Array.ArrayObj->_MaxElement);
|
||||
|
|
Loading…
Reference in New Issue