glsl: do not try to reserve explicit locations for buffer variables

Explicit locations are only used with uniform variables.

Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Marta Lofstedt <marta.lofstedt@intel.com>
Reviewed-by: Samuel Iglesias Gonsálvez <siglesias@igalia.com>
This commit is contained in:
Tapani Pälli 2015-10-20 10:24:50 +03:00
parent 96bbb3707f
commit 1f48ea1193
1 changed files with 2 additions and 2 deletions

View File

@ -3114,8 +3114,8 @@ check_explicit_uniform_locations(struct gl_context *ctx,
foreach_in_list(ir_instruction, node, sh->ir) {
ir_variable *var = node->as_variable();
if (var && (var->data.mode == ir_var_uniform || var->data.mode == ir_var_shader_storage) &&
var->data.explicit_location) {
if (var && (var->data.mode == ir_var_uniform &&
var->data.explicit_location)) {
bool ret;
if (var->type->is_subroutine())
ret = reserve_subroutine_explicit_locations(prog, sh, var);