i965/fs: Remove direct fs_generator brw_wm_prog_key dependence

Instead we store a void pointer to the key, and cast it to
brw_wm_prog_key for fragment shader specific code paths.

Signed-off-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
This commit is contained in:
Jordan Justen 2014-08-29 12:50:46 -07:00
parent c43ae405aa
commit 1f184bc114
2 changed files with 10 additions and 2 deletions

View File

@ -680,7 +680,7 @@ private:
struct brw_compile *p;
gl_shader_stage stage;
const struct brw_wm_prog_key *const key;
const void * const key;
struct brw_stage_prog_data * const prog_data;
struct gl_shader_program * const shader_prog;

View File

@ -154,6 +154,7 @@ fs_generator::generate_fb_write(fs_inst *inst)
assert(stage == MESA_SHADER_FRAGMENT);
brw_wm_prog_data *prog_data = (brw_wm_prog_data*) this->prog_data;
const brw_wm_prog_key * const key = (brw_wm_prog_key * const) this->key;
/* Header is 2 regs, g0 and g1 are the contents. g0 will be implied
* move, here's g1.
@ -700,6 +701,9 @@ fs_generator::generate_ddx(fs_inst *inst, struct brw_reg dst, struct brw_reg src
assert(quality.file == BRW_IMMEDIATE_VALUE);
assert(quality.type == BRW_REGISTER_TYPE_D);
assert(stage == MESA_SHADER_FRAGMENT);
const brw_wm_prog_key * const key = (brw_wm_prog_key * const) this->key;
int quality_value = quality.dw1.d;
if (quality_value == BRW_DERIVATIVE_FINE ||
@ -740,6 +744,9 @@ fs_generator::generate_ddy(fs_inst *inst, struct brw_reg dst, struct brw_reg src
assert(quality.file == BRW_IMMEDIATE_VALUE);
assert(quality.type == BRW_REGISTER_TYPE_D);
assert(stage == MESA_SHADER_FRAGMENT);
const brw_wm_prog_key * const key = (brw_wm_prog_key * const) this->key;
int quality_value = quality.dw1.d;
if (quality_value == BRW_DERIVATIVE_FINE ||
@ -1818,7 +1825,8 @@ fs_generator::generate_code(const cfg_t *cfg)
*/
assert(stage == MESA_SHADER_FRAGMENT &&
((gl_fragment_program *) prog)->UsesDFdy);
generate_ddy(inst, dst, src[0], src[1], key->render_to_fbo);
generate_ddy(inst, dst, src[0], src[1],
((brw_wm_prog_key * const) this->key)->render_to_fbo);
break;
case SHADER_OPCODE_GEN4_SCRATCH_WRITE: