iris: drop iris_setup_push_uniform_range
it doesn't do anything, we have no params. I guess I thought there would be some, but they all get dead code eliminated even if we try to make them exist in the first place.
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@ -532,29 +532,6 @@ iris_setup_uniforms(const struct brw_compiler *compiler,
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*out_num_system_values = num_system_values;
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}
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/**
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* If we still have regular uniforms as push constants after the backend
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* compilation, set up a UBO range for them. This will be used to fill
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* out the 3DSTATE_CONSTANT_* packets which cause the data to be pushed.
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*/
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static void
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iris_setup_push_uniform_range(const struct brw_compiler *compiler,
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struct brw_stage_prog_data *prog_data)
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{
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// XXX: I don't think this code does anything at all.
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if (prog_data->nr_params) {
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for (int i = 3; i > 0; i--)
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prog_data->ubo_ranges[i] = prog_data->ubo_ranges[i - 1];
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prog_data->ubo_ranges[0] = (struct brw_ubo_range) {
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.block = 0,
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.start = 0,
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.length = DIV_ROUND_UP(prog_data->nr_params, 8),
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};
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}
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}
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/**
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* Compile a vertex shader, and upload the assembly.
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*/
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@ -610,8 +587,6 @@ iris_compile_vs(struct iris_context *ice,
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return false;
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}
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iris_setup_push_uniform_range(compiler, prog_data);
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uint32_t *so_decls =
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ice->vtbl.create_so_decl_list(&ish->stream_output,
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&vue_prog_data->vue_map);
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@ -751,8 +726,6 @@ iris_compile_tcs(struct iris_context *ice,
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return false;
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}
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iris_setup_push_uniform_range(compiler, prog_data);
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iris_upload_and_bind_shader(ice, IRIS_CACHE_TCS, key, program, prog_data,
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NULL, system_values, num_system_values);
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@ -828,8 +801,6 @@ iris_compile_tes(struct iris_context *ice,
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return false;
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}
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iris_setup_push_uniform_range(compiler, prog_data);
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uint32_t *so_decls =
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ice->vtbl.create_so_decl_list(&ish->stream_output,
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&vue_prog_data->vue_map);
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@ -902,8 +873,6 @@ iris_compile_gs(struct iris_context *ice,
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return false;
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}
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iris_setup_push_uniform_range(compiler, prog_data);
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uint32_t *so_decls =
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ice->vtbl.create_so_decl_list(&ish->stream_output,
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&vue_prog_data->vue_map);
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@ -980,8 +949,6 @@ iris_compile_fs(struct iris_context *ice,
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//brw_alloc_stage_scratch(brw, &brw->wm.base, prog_data.base.total_scratch);
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iris_setup_push_uniform_range(compiler, prog_data);
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iris_upload_and_bind_shader(ice, IRIS_CACHE_FS, key, program, prog_data,
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NULL, system_values, num_system_values);
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