glsl: Evaluate constant pack/unpack 4x8 expressions
That is, evaluate constant expressions for the following functions: packSnorm4x8, unpackSnorm4x8 packUnorm4x8, unpackUnorm4x8 Reviewed-by: Chad Versace <chad.versace@linux.intel.com> Reviewed-by: Paul Berry <stereotype441@gmail.com>
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@ -75,12 +75,24 @@ bitcast_f2u(float f)
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return u;
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}
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/**
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* Evaluate one component of a floating-point 4x8 unpacking function.
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*/
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typedef uint8_t
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(*pack_1x8_func_t)(float);
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/**
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* Evaluate one component of a floating-point 2x16 unpacking function.
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*/
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typedef uint16_t
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(*pack_1x16_func_t)(float);
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/**
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* Evaluate one component of a floating-point 4x8 unpacking function.
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*/
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typedef float
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(*unpack_1x8_func_t)(uint8_t);
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/**
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* Evaluate one component of a floating-point 2x16 unpacking function.
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*/
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@ -111,6 +123,32 @@ pack_2x16(pack_1x16_func_t pack_1x16,
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return u;
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}
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/**
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* Evaluate a 4x8 floating-point packing function.
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*/
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static uint32_t
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pack_4x8(pack_1x8_func_t pack_1x8,
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float x, float y, float z, float w)
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{
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/* From section 8.4 of the GLSL 4.30 spec:
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*
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* packSnorm4x8
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* ------------
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* The first component of the vector will be written to the least
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* significant bits of the output; the last component will be written to
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* the most significant bits.
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*
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* The specifications for the other packing functions contain similar
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* language.
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*/
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uint32_t u = 0;
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u |= ((uint32_t) pack_1x8(x) << 0);
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u |= ((uint32_t) pack_1x8(y) << 8);
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u |= ((uint32_t) pack_1x8(z) << 16);
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u |= ((uint32_t) pack_1x8(w) << 24);
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return u;
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}
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/**
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* Evaluate a 2x16 floating-point unpacking function.
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*/
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@ -134,6 +172,52 @@ unpack_2x16(unpack_1x16_func_t unpack_1x16,
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*y = unpack_1x16((uint16_t) (u >> 16));
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}
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/**
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* Evaluate a 4x8 floating-point unpacking function.
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*/
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static void
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unpack_4x8(unpack_1x8_func_t unpack_1x8, uint32_t u,
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float *x, float *y, float *z, float *w)
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{
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/* From section 8.4 of the GLSL 4.30 spec:
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*
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* unpackSnorm4x8
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* --------------
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* The first component of the returned vector will be extracted from
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* the least significant bits of the input; the last component will be
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* extracted from the most significant bits.
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*
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* The specifications for the other unpacking functions contain similar
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* language.
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*/
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*x = unpack_1x8((uint8_t) (u & 0xff));
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*y = unpack_1x8((uint8_t) (u >> 8));
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*z = unpack_1x8((uint8_t) (u >> 16));
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*w = unpack_1x8((uint8_t) (u >> 24));
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}
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/**
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* Evaluate one component of packSnorm4x8.
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*/
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static uint8_t
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pack_snorm_1x8(float x)
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{
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/* From section 8.4 of the GLSL 4.30 spec:
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*
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* packSnorm4x8
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* ------------
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* The conversion for component c of v to fixed point is done as
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* follows:
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*
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* packSnorm4x8: round(clamp(c, -1, +1) * 127.0)
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*
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* We must first cast the float to an int, because casting a negative
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* float to a uint is undefined.
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*/
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return (uint8_t) (int8_t)
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_mesa_round_to_even(CLAMP(x, -1.0f, +1.0f) * 127.0f);
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}
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/**
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* Evaluate one component of packSnorm2x16.
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*/
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@ -156,6 +240,24 @@ pack_snorm_1x16(float x)
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_mesa_round_to_even(CLAMP(x, -1.0f, +1.0f) * 32767.0f);
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}
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/**
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* Evaluate one component of unpackSnorm4x8.
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*/
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static float
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unpack_snorm_1x8(uint8_t u)
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{
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/* From section 8.4 of the GLSL 4.30 spec:
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*
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* unpackSnorm4x8
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* --------------
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* The conversion for unpacked fixed-point value f to floating point is
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* done as follows:
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*
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* unpackSnorm4x8: clamp(f / 127.0, -1, +1)
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*/
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return CLAMP((int8_t) u / 127.0f, -1.0f, +1.0f);
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}
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/**
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* Evaluate one component of unpackSnorm2x16.
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*/
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@ -174,6 +276,24 @@ unpack_snorm_1x16(uint16_t u)
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return CLAMP((int16_t) u / 32767.0f, -1.0f, +1.0f);
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}
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/**
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* Evaluate one component packUnorm4x8.
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*/
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static uint8_t
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pack_unorm_1x8(float x)
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{
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/* From section 8.4 of the GLSL 4.30 spec:
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*
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* packUnorm4x8
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* ------------
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* The conversion for component c of v to fixed point is done as
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* follows:
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*
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* packUnorm4x8: round(clamp(c, 0, +1) * 255.0)
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*/
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return (uint8_t) _mesa_round_to_even(CLAMP(x, 0.0f, 1.0f) * 255.0f);
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}
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/**
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* Evaluate one component packUnorm2x16.
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*/
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@ -192,6 +312,24 @@ pack_unorm_1x16(float x)
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return (uint16_t) _mesa_round_to_even(CLAMP(x, 0.0f, 1.0f) * 65535.0f);
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}
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/**
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* Evaluate one component of unpackUnorm4x8.
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*/
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static float
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unpack_unorm_1x8(uint8_t u)
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{
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/* From section 8.4 of the GLSL 4.30 spec:
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*
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* unpackUnorm4x8
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* --------------
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* The conversion for unpacked fixed-point value f to floating point is
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* done as follows:
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*
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* unpackUnorm4x8: f / 255.0
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*/
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return (float) u / 255.0f;
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}
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/**
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* Evaluate one component of unpackUnorm2x16.
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*/
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@ -599,24 +737,52 @@ ir_expression::constant_expression_value(struct hash_table *variable_context)
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op[0]->value.f[0],
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op[0]->value.f[1]);
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break;
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case ir_unop_pack_snorm_4x8:
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assert(op[0]->type == glsl_type::vec4_type);
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data.u[0] = pack_4x8(pack_snorm_1x8,
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op[0]->value.f[0],
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op[0]->value.f[1],
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op[0]->value.f[2],
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op[0]->value.f[3]);
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break;
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case ir_unop_unpack_snorm_2x16:
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assert(op[0]->type == glsl_type::uint_type);
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unpack_2x16(unpack_snorm_1x16,
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op[0]->value.u[0],
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&data.f[0], &data.f[1]);
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break;
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case ir_unop_unpack_snorm_4x8:
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assert(op[0]->type == glsl_type::uint_type);
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unpack_4x8(unpack_snorm_1x8,
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op[0]->value.u[0],
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&data.f[0], &data.f[1], &data.f[2], &data.f[3]);
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break;
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case ir_unop_pack_unorm_2x16:
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assert(op[0]->type == glsl_type::vec2_type);
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data.u[0] = pack_2x16(pack_unorm_1x16,
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op[0]->value.f[0],
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op[0]->value.f[1]);
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break;
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case ir_unop_pack_unorm_4x8:
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assert(op[0]->type == glsl_type::vec4_type);
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data.u[0] = pack_4x8(pack_unorm_1x8,
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op[0]->value.f[0],
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op[0]->value.f[1],
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op[0]->value.f[2],
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op[0]->value.f[3]);
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break;
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case ir_unop_unpack_unorm_2x16:
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assert(op[0]->type == glsl_type::uint_type);
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unpack_2x16(unpack_unorm_1x16,
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op[0]->value.u[0],
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&data.f[0], &data.f[1]);
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break;
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case ir_unop_unpack_unorm_4x8:
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assert(op[0]->type == glsl_type::uint_type);
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unpack_4x8(unpack_unorm_1x8,
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op[0]->value.u[0],
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&data.f[0], &data.f[1], &data.f[2], &data.f[3]);
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break;
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case ir_unop_pack_half_2x16:
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assert(op[0]->type == glsl_type::vec2_type);
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data.u[0] = pack_2x16(pack_half_1x16,
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