r600g: bump shader input limits

This commit is contained in:
Marek Olšák 2011-06-23 15:55:41 +02:00
parent 8a5a28b731
commit 1e5cef96d1
1 changed files with 2 additions and 2 deletions

View File

@ -481,9 +481,9 @@ static int r600_get_shader_param(struct pipe_screen* pscreen, unsigned shader, e
return 8; /* FIXME */ return 8; /* FIXME */
case PIPE_SHADER_CAP_MAX_INPUTS: case PIPE_SHADER_CAP_MAX_INPUTS:
if(shader == PIPE_SHADER_FRAGMENT) if(shader == PIPE_SHADER_FRAGMENT)
return 10; return 34;
else else
return 16; return 32;
case PIPE_SHADER_CAP_MAX_TEMPS: case PIPE_SHADER_CAP_MAX_TEMPS:
return 256; /* Max native temporaries. */ return 256; /* Max native temporaries. */
case PIPE_SHADER_CAP_MAX_ADDRS: case PIPE_SHADER_CAP_MAX_ADDRS: