r600g: bump shader input limits
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@ -481,9 +481,9 @@ static int r600_get_shader_param(struct pipe_screen* pscreen, unsigned shader, e
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return 8; /* FIXME */
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case PIPE_SHADER_CAP_MAX_INPUTS:
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if(shader == PIPE_SHADER_FRAGMENT)
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return 10;
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return 34;
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else
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return 16;
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return 32;
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case PIPE_SHADER_CAP_MAX_TEMPS:
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return 256; /* Max native temporaries. */
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case PIPE_SHADER_CAP_MAX_ADDRS:
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