llvmpipe: Back port recent softpipe-opt improvements from Keith.

This commit is contained in:
José Fonseca 2009-08-21 10:27:46 +01:00
parent f10ee9a0a1
commit 1e4376a68f
6 changed files with 467 additions and 143 deletions

View File

@ -221,14 +221,16 @@ llvmpipe_create( struct pipe_screen *screen )
/* vertex shader samplers */
for (i = 0; i < PIPE_MAX_SAMPLERS; i++) {
llvmpipe->tgsi.vert_samplers[i].base.get_samples = lp_get_samples_vertex;
llvmpipe->tgsi.vert_samplers[i].base.get_samples = lp_get_samples;
llvmpipe->tgsi.vert_samplers[i].processor = TGSI_PROCESSOR_VERTEX;
llvmpipe->tgsi.vert_samplers[i].cache = llvmpipe->tex_cache[i];
llvmpipe->tgsi.vert_samplers_list[i] = &llvmpipe->tgsi.vert_samplers[i];
}
/* fragment shader samplers */
for (i = 0; i < PIPE_MAX_SAMPLERS; i++) {
llvmpipe->tgsi.frag_samplers[i].base.get_samples = lp_get_samples_fragment;
llvmpipe->tgsi.frag_samplers[i].base.get_samples = lp_get_samples;
llvmpipe->tgsi.frag_samplers[i].processor = TGSI_PROCESSOR_FRAGMENT;
llvmpipe->tgsi.frag_samplers[i].cache = llvmpipe->tex_cache[i];
llvmpipe->tgsi.frag_samplers_list[i] = &llvmpipe->tgsi.frag_samplers[i];
}

View File

@ -239,14 +239,16 @@ lp_vbuf_draw(struct vbuf_render *vbr, const ushort *indices, uint nr)
break;
case PIPE_PRIM_TRIANGLES:
for (i = 2; i < nr; i += 3) {
if (llvmpipe->rasterizer->flatshade_first) {
if (llvmpipe->rasterizer->flatshade_first) {
for (i = 2; i < nr; i += 3) {
llvmpipe_setup_tri( setup_ctx,
get_vert(vertex_buffer, indices[i-1], stride),
get_vert(vertex_buffer, indices[i-0], stride),
get_vert(vertex_buffer, indices[i-2], stride) );
}
else {
}
else {
for (i = 2; i < nr; i += 3) {
llvmpipe_setup_tri( setup_ctx,
get_vert(vertex_buffer, indices[i-2], stride),
get_vert(vertex_buffer, indices[i-1], stride),
@ -256,14 +258,16 @@ lp_vbuf_draw(struct vbuf_render *vbr, const ushort *indices, uint nr)
break;
case PIPE_PRIM_TRIANGLE_STRIP:
for (i = 2; i < nr; i += 1) {
if (llvmpipe->rasterizer->flatshade_first) {
if (llvmpipe->rasterizer->flatshade_first) {
for (i = 2; i < nr; i += 1) {
llvmpipe_setup_tri( setup_ctx,
get_vert(vertex_buffer, indices[i+(i&1)-1], stride),
get_vert(vertex_buffer, indices[i-(i&1)], stride),
get_vert(vertex_buffer, indices[i-2], stride) );
}
else {
}
else {
for (i = 2; i < nr; i += 1) {
llvmpipe_setup_tri( setup_ctx,
get_vert(vertex_buffer, indices[i+(i&1)-2], stride),
get_vert(vertex_buffer, indices[i-(i&1)-1], stride),
@ -273,14 +277,16 @@ lp_vbuf_draw(struct vbuf_render *vbr, const ushort *indices, uint nr)
break;
case PIPE_PRIM_TRIANGLE_FAN:
for (i = 2; i < nr; i += 1) {
if (llvmpipe->rasterizer->flatshade_first) {
if (llvmpipe->rasterizer->flatshade_first) {
for (i = 2; i < nr; i += 1) {
llvmpipe_setup_tri( setup_ctx,
get_vert(vertex_buffer, indices[i-0], stride),
get_vert(vertex_buffer, indices[0], stride),
get_vert(vertex_buffer, indices[i-1], stride) );
}
else {
}
else {
for (i = 2; i < nr; i += 1) {
llvmpipe_setup_tri( setup_ctx,
get_vert(vertex_buffer, indices[0], stride),
get_vert(vertex_buffer, indices[i-1], stride),
@ -290,8 +296,8 @@ lp_vbuf_draw(struct vbuf_render *vbr, const ushort *indices, uint nr)
break;
case PIPE_PRIM_QUADS:
for (i = 3; i < nr; i += 4) {
if (llvmpipe->rasterizer->flatshade_first) {
if (llvmpipe->rasterizer->flatshade_first) {
for (i = 3; i < nr; i += 4) {
llvmpipe_setup_tri( setup_ctx,
get_vert(vertex_buffer, indices[i-2], stride),
get_vert(vertex_buffer, indices[i-1], stride),
@ -301,7 +307,9 @@ lp_vbuf_draw(struct vbuf_render *vbr, const ushort *indices, uint nr)
get_vert(vertex_buffer, indices[i-0], stride),
get_vert(vertex_buffer, indices[i-3], stride) );
}
else {
}
else {
for (i = 3; i < nr; i += 4) {
llvmpipe_setup_tri( setup_ctx,
get_vert(vertex_buffer, indices[i-3], stride),
get_vert(vertex_buffer, indices[i-2], stride),
@ -316,8 +324,8 @@ lp_vbuf_draw(struct vbuf_render *vbr, const ushort *indices, uint nr)
break;
case PIPE_PRIM_QUAD_STRIP:
for (i = 3; i < nr; i += 2) {
if (llvmpipe->rasterizer->flatshade_first) {
if (llvmpipe->rasterizer->flatshade_first) {
for (i = 3; i < nr; i += 2) {
llvmpipe_setup_tri( setup_ctx,
get_vert(vertex_buffer, indices[i-0], stride),
get_vert(vertex_buffer, indices[i-1], stride),
@ -327,7 +335,9 @@ lp_vbuf_draw(struct vbuf_render *vbr, const ushort *indices, uint nr)
get_vert(vertex_buffer, indices[i-0], stride),
get_vert(vertex_buffer, indices[i-3], stride) );
}
else {
}
else {
for (i = 3; i < nr; i += 2) {
llvmpipe_setup_tri( setup_ctx,
get_vert(vertex_buffer, indices[i-3], stride),
get_vert(vertex_buffer, indices[i-2], stride),
@ -423,14 +433,16 @@ lp_vbuf_draw_arrays(struct vbuf_render *vbr, uint start, uint nr)
break;
case PIPE_PRIM_TRIANGLES:
for (i = 2; i < nr; i += 3) {
if (llvmpipe->rasterizer->flatshade_first) {
if (llvmpipe->rasterizer->flatshade_first) {
for (i = 2; i < nr; i += 3) {
llvmpipe_setup_tri( setup_ctx,
get_vert(vertex_buffer, i-1, stride),
get_vert(vertex_buffer, i-0, stride),
get_vert(vertex_buffer, i-2, stride) );
}
else {
}
else {
for (i = 2; i < nr; i += 3) {
llvmpipe_setup_tri( setup_ctx,
get_vert(vertex_buffer, i-2, stride),
get_vert(vertex_buffer, i-1, stride),
@ -440,14 +452,16 @@ lp_vbuf_draw_arrays(struct vbuf_render *vbr, uint start, uint nr)
break;
case PIPE_PRIM_TRIANGLE_STRIP:
for (i = 2; i < nr; i++) {
if (llvmpipe->rasterizer->flatshade_first) {
if (llvmpipe->rasterizer->flatshade_first) {
for (i = 2; i < nr; i++) {
llvmpipe_setup_tri( setup_ctx,
get_vert(vertex_buffer, i+(i&1)-1, stride),
get_vert(vertex_buffer, i-(i&1), stride),
get_vert(vertex_buffer, i-2, stride) );
}
else {
}
else {
for (i = 2; i < nr; i++) {
llvmpipe_setup_tri( setup_ctx,
get_vert(vertex_buffer, i+(i&1)-2, stride),
get_vert(vertex_buffer, i-(i&1)-1, stride),
@ -457,14 +471,16 @@ lp_vbuf_draw_arrays(struct vbuf_render *vbr, uint start, uint nr)
break;
case PIPE_PRIM_TRIANGLE_FAN:
for (i = 2; i < nr; i += 1) {
if (llvmpipe->rasterizer->flatshade_first) {
if (llvmpipe->rasterizer->flatshade_first) {
for (i = 2; i < nr; i += 1) {
llvmpipe_setup_tri( setup_ctx,
get_vert(vertex_buffer, i-0, stride),
get_vert(vertex_buffer, 0, stride),
get_vert(vertex_buffer, i-1, stride) );
}
else {
}
else {
for (i = 2; i < nr; i += 1) {
llvmpipe_setup_tri( setup_ctx,
get_vert(vertex_buffer, 0, stride),
get_vert(vertex_buffer, i-1, stride),
@ -474,8 +490,8 @@ lp_vbuf_draw_arrays(struct vbuf_render *vbr, uint start, uint nr)
break;
case PIPE_PRIM_QUADS:
for (i = 3; i < nr; i += 4) {
if (llvmpipe->rasterizer->flatshade_first) {
if (llvmpipe->rasterizer->flatshade_first) {
for (i = 3; i < nr; i += 4) {
llvmpipe_setup_tri( setup_ctx,
get_vert(vertex_buffer, i-2, stride),
get_vert(vertex_buffer, i-1, stride),
@ -485,7 +501,9 @@ lp_vbuf_draw_arrays(struct vbuf_render *vbr, uint start, uint nr)
get_vert(vertex_buffer, i-0, stride),
get_vert(vertex_buffer, i-3, stride) );
}
else {
}
else {
for (i = 3; i < nr; i += 4) {
llvmpipe_setup_tri( setup_ctx,
get_vert(vertex_buffer, i-3, stride),
get_vert(vertex_buffer, i-2, stride),
@ -499,8 +517,8 @@ lp_vbuf_draw_arrays(struct vbuf_render *vbr, uint start, uint nr)
break;
case PIPE_PRIM_QUAD_STRIP:
for (i = 3; i < nr; i += 2) {
if (llvmpipe->rasterizer->flatshade_first) {
if (llvmpipe->rasterizer->flatshade_first) {
for (i = 3; i < nr; i += 2) {
llvmpipe_setup_tri( setup_ctx,
get_vert(vertex_buffer, i-0, stride),
get_vert(vertex_buffer, i-1, stride),
@ -510,7 +528,9 @@ lp_vbuf_draw_arrays(struct vbuf_render *vbr, uint start, uint nr)
get_vert(vertex_buffer, i-0, stride),
get_vert(vertex_buffer, i-3, stride) );
}
else {
}
else {
for (i = 3; i < nr; i += 2) {
llvmpipe_setup_tri( setup_ctx,
get_vert(vertex_buffer, i-3, stride),
get_vert(vertex_buffer, i-2, stride),

View File

@ -203,12 +203,14 @@ update_tgsi_samplers( struct llvmpipe_context *llvmpipe )
for (i = 0; i < PIPE_MAX_SAMPLERS; i++) {
llvmpipe->tgsi.vert_samplers[i].sampler = llvmpipe->sampler[i];
llvmpipe->tgsi.vert_samplers[i].texture = llvmpipe->texture[i];
llvmpipe->tgsi.frag_samplers[i].base.get_samples = lp_get_samples;
}
/* fragment shader samplers */
for (i = 0; i < PIPE_MAX_SAMPLERS; i++) {
llvmpipe->tgsi.frag_samplers[i].sampler = llvmpipe->sampler[i];
llvmpipe->tgsi.frag_samplers[i].texture = llvmpipe->texture[i];
llvmpipe->tgsi.frag_samplers[i].base.get_samples = lp_get_samples;
}
for (i = 0; i < PIPE_MAX_SAMPLERS; i++) {

View File

@ -41,6 +41,7 @@
#include "lp_tex_cache.h"
#include "pipe/p_context.h"
#include "pipe/p_defines.h"
#include "pipe/p_shader_tokens.h"
#include "util/u_math.h"
#include "util/u_memory.h"
@ -521,15 +522,20 @@ choose_cube_face(float rx, float ry, float rz, float *newS, float *newT)
* This is only done for fragment shaders, not vertex shaders.
*/
static float
compute_lambda(const struct pipe_texture *tex,
const struct pipe_sampler_state *sampler,
compute_lambda(struct tgsi_sampler *tgsi_sampler,
const float s[QUAD_SIZE],
const float t[QUAD_SIZE],
const float p[QUAD_SIZE],
float lodbias)
{
const struct lp_shader_sampler *samp = lp_shader_sampler(tgsi_sampler);
const struct pipe_texture *texture = samp->texture;
const struct pipe_sampler_state *sampler = samp->sampler;
float rho, lambda;
if (samp->processor == TGSI_PROCESSOR_VERTEX)
return lodbias;
assert(sampler->normalized_coords);
assert(s);
@ -538,7 +544,7 @@ compute_lambda(const struct pipe_texture *tex,
float dsdy = s[QUAD_TOP_LEFT] - s[QUAD_BOTTOM_LEFT];
dsdx = fabsf(dsdx);
dsdy = fabsf(dsdy);
rho = MAX2(dsdx, dsdy) * tex->width[0];
rho = MAX2(dsdx, dsdy) * texture->width[0];
}
if (t) {
float dtdx = t[QUAD_BOTTOM_RIGHT] - t[QUAD_BOTTOM_LEFT];
@ -546,7 +552,7 @@ compute_lambda(const struct pipe_texture *tex,
float max;
dtdx = fabsf(dtdx);
dtdy = fabsf(dtdy);
max = MAX2(dtdx, dtdy) * tex->height[0];
max = MAX2(dtdx, dtdy) * texture->height[0];
rho = MAX2(rho, max);
}
if (p) {
@ -555,7 +561,7 @@ compute_lambda(const struct pipe_texture *tex,
float max;
dpdx = fabsf(dpdx);
dpdy = fabsf(dpdy);
max = MAX2(dpdx, dpdy) * tex->depth[0];
max = MAX2(dpdx, dpdy) * texture->depth[0];
rho = MAX2(rho, max);
}
@ -579,16 +585,18 @@ compute_lambda(const struct pipe_texture *tex,
* \param imgFilter Returns either the min or mag filter, depending on lambda
*/
static void
choose_mipmap_levels(const struct pipe_texture *texture,
const struct pipe_sampler_state *sampler,
choose_mipmap_levels(struct tgsi_sampler *tgsi_sampler,
const float s[QUAD_SIZE],
const float t[QUAD_SIZE],
const float p[QUAD_SIZE],
boolean computeLambda,
float lodbias,
unsigned *level0, unsigned *level1, float *levelBlend,
unsigned *imgFilter)
{
const struct lp_shader_sampler *samp = lp_shader_sampler(tgsi_sampler);
const struct pipe_texture *texture = samp->texture;
const struct pipe_sampler_state *sampler = samp->sampler;
if (sampler->min_mip_filter == PIPE_TEX_MIPFILTER_NONE) {
/* no mipmap selection needed */
*level0 = *level1 = CLAMP((int) sampler->min_lod,
@ -598,7 +606,7 @@ choose_mipmap_levels(const struct pipe_texture *texture,
/* non-mipmapped texture, but still need to determine if doing
* minification or magnification.
*/
float lambda = compute_lambda(texture, sampler, s, t, p, lodbias);
float lambda = compute_lambda(tgsi_sampler, s, t, p, lodbias);
if (lambda <= 0.0) {
*imgFilter = sampler->mag_img_filter;
}
@ -611,14 +619,7 @@ choose_mipmap_levels(const struct pipe_texture *texture,
}
}
else {
float lambda;
if (computeLambda)
/* fragment shader */
lambda = compute_lambda(texture, sampler, s, t, p, lodbias);
else
/* vertex shader */
lambda = lodbias; /* not really a bias, but absolute LOD */
float lambda = compute_lambda(tgsi_sampler, s, t, p, lodbias);
if (lambda <= 0.0) { /* XXX threshold depends on the filter */
/* magnifying */
@ -662,10 +663,64 @@ choose_mipmap_levels(const struct pipe_texture *texture,
* XXX maybe move this into lp_tile_cache.c and merge with the
* lp_get_cached_tile_tex() function. Also, get 4 texels instead of 1...
*/
static void
get_texel_quad_2d(const struct tgsi_sampler *tgsi_sampler,
unsigned face, unsigned level, int x, int y,
const float *out[4])
{
const struct lp_shader_sampler *samp = lp_shader_sampler(tgsi_sampler);
const struct llvmpipe_cached_tex_tile *tile
= lp_get_cached_tex_tile(samp->cache,
tex_tile_address(x, y, 0, face, level));
y %= TEX_TILE_SIZE;
x %= TEX_TILE_SIZE;
out[0] = &tile->color[y ][x ][0];
out[1] = &tile->color[y ][x+1][0];
out[2] = &tile->color[y+1][x ][0];
out[3] = &tile->color[y+1][x+1][0];
}
static INLINE const float *
get_texel_2d_ptr(const struct tgsi_sampler *tgsi_sampler,
unsigned face, unsigned level, int x, int y)
{
const struct lp_shader_sampler *samp = lp_shader_sampler(tgsi_sampler);
const struct llvmpipe_cached_tex_tile *tile
= lp_get_cached_tex_tile(samp->cache,
tex_tile_address(x, y, 0, face, level));
y %= TEX_TILE_SIZE;
x %= TEX_TILE_SIZE;
return &tile->color[y][x][0];
}
static void
get_texel_quad_2d_mt(const struct tgsi_sampler *tgsi_sampler,
unsigned face, unsigned level,
int x0, int y0,
int x1, int y1,
const float *out[4])
{
unsigned i;
for (i = 0; i < 4; i++) {
unsigned tx = (i & 1) ? x1 : x0;
unsigned ty = (i >> 1) ? y1 : y0;
out[i] = get_texel_2d_ptr( tgsi_sampler, face, level, tx, ty );
}
}
static void
get_texel(const struct tgsi_sampler *tgsi_sampler,
unsigned face, unsigned level, int x, int y, int z,
float rgba[NUM_CHANNELS][QUAD_SIZE], unsigned j)
unsigned face, unsigned level, int x, int y, int z,
float rgba[NUM_CHANNELS][QUAD_SIZE], unsigned j)
{
const struct lp_shader_sampler *samp = lp_shader_sampler(tgsi_sampler);
const struct pipe_texture *texture = samp->texture;
@ -825,16 +880,202 @@ shadow_compare4(const struct pipe_sampler_state *sampler,
}
static void
lp_get_samples_2d_linear_repeat_POT(struct tgsi_sampler *tgsi_sampler,
const float s[QUAD_SIZE],
const float t[QUAD_SIZE],
const float p[QUAD_SIZE],
float lodbias,
float rgba[NUM_CHANNELS][QUAD_SIZE])
{
const struct lp_shader_sampler *samp = lp_shader_sampler(tgsi_sampler);
unsigned j;
unsigned level = samp->level;
unsigned xpot = 1 << (samp->xpot - level);
unsigned ypot = 1 << (samp->ypot - level);
unsigned xmax = (xpot - 1) & (TEX_TILE_SIZE - 1); /* MIN2(TEX_TILE_SIZE, xpot) - 1; */
unsigned ymax = (ypot - 1) & (TEX_TILE_SIZE - 1); /* MIN2(TEX_TILE_SIZE, ypot) - 1; */
for (j = 0; j < QUAD_SIZE; j++) {
int c;
float u = s[j] * xpot - 0.5F;
float v = t[j] * ypot - 0.5F;
int uflr = util_ifloor(u);
int vflr = util_ifloor(v);
float xw = u - (float)uflr;
float yw = v - (float)vflr;
int x0 = uflr & (xpot - 1);
int y0 = vflr & (ypot - 1);
const float *tx[4];
/* Can we fetch all four at once:
*/
if (x0 < xmax && y0 < ymax)
{
get_texel_quad_2d(tgsi_sampler, 0, level, x0, y0, tx);
}
else
{
unsigned x1 = (x0 + 1) & (xpot - 1);
unsigned y1 = (y0 + 1) & (ypot - 1);
get_texel_quad_2d_mt(tgsi_sampler, 0, level,
x0, y0, x1, y1, tx);
}
/* interpolate R, G, B, A */
for (c = 0; c < 4; c++) {
rgba[c][j] = lerp_2d(xw, yw,
tx[0][c], tx[1][c],
tx[2][c], tx[3][c]);
}
}
}
static void
lp_get_samples_2d_nearest_repeat_POT(struct tgsi_sampler *tgsi_sampler,
const float s[QUAD_SIZE],
const float t[QUAD_SIZE],
const float p[QUAD_SIZE],
float lodbias,
float rgba[NUM_CHANNELS][QUAD_SIZE])
{
const struct lp_shader_sampler *samp = lp_shader_sampler(tgsi_sampler);
unsigned j;
unsigned level = samp->level;
unsigned xpot = 1 << (samp->xpot - level);
unsigned ypot = 1 << (samp->ypot - level);
for (j = 0; j < QUAD_SIZE; j++) {
int c;
float u = s[j] * xpot;
float v = t[j] * ypot;
int uflr = util_ifloor(u);
int vflr = util_ifloor(v);
int x0 = uflr & (xpot - 1);
int y0 = vflr & (ypot - 1);
const float *out = get_texel_2d_ptr(tgsi_sampler, 0, level, x0, y0);
for (c = 0; c < 4; c++) {
rgba[c][j] = out[c];
}
}
}
static void
lp_get_samples_2d_nearest_clamp_POT(struct tgsi_sampler *tgsi_sampler,
const float s[QUAD_SIZE],
const float t[QUAD_SIZE],
const float p[QUAD_SIZE],
float lodbias,
float rgba[NUM_CHANNELS][QUAD_SIZE])
{
const struct lp_shader_sampler *samp = lp_shader_sampler(tgsi_sampler);
unsigned j;
unsigned level = samp->level;
unsigned xpot = 1 << (samp->xpot - level);
unsigned ypot = 1 << (samp->ypot - level);
for (j = 0; j < QUAD_SIZE; j++) {
int c;
float u = s[j] * xpot;
float v = t[j] * ypot;
int x0, y0;
const float *out;
x0 = util_ifloor(u);
if (x0 < 0)
x0 = 0;
else if (x0 > xpot - 1)
x0 = xpot - 1;
y0 = util_ifloor(v);
if (y0 < 0)
y0 = 0;
else if (y0 > ypot - 1)
y0 = ypot - 1;
out = get_texel_2d_ptr(tgsi_sampler, 0, level, x0, y0);
for (c = 0; c < 4; c++) {
rgba[c][j] = out[c];
}
}
}
static void
lp_get_samples_2d_linear_mip_linear_repeat_POT(struct tgsi_sampler *tgsi_sampler,
const float s[QUAD_SIZE],
const float t[QUAD_SIZE],
const float p[QUAD_SIZE],
float lodbias,
float rgba[NUM_CHANNELS][QUAD_SIZE])
{
struct lp_shader_sampler *samp = lp_shader_sampler(tgsi_sampler);
const struct pipe_texture *texture = samp->texture;
int level0;
float lambda;
lambda = compute_lambda(tgsi_sampler, s, t, p, lodbias);
level0 = (int)lambda;
if (lambda < 0.0) {
samp->level = 0;
lp_get_samples_2d_linear_repeat_POT( tgsi_sampler,
s, t, p, 0, rgba );
}
else if (level0 >= texture->last_level) {
samp->level = texture->last_level;
lp_get_samples_2d_linear_repeat_POT( tgsi_sampler,
s, t, p, 0, rgba );
}
else {
float levelBlend = lambda - level0;
float rgba0[4][4];
float rgba1[4][4];
int c,j;
samp->level = level0;
lp_get_samples_2d_linear_repeat_POT( tgsi_sampler,
s, t, p, 0, rgba0 );
samp->level = level0+1;
lp_get_samples_2d_linear_repeat_POT( tgsi_sampler,
s, t, p, 0, rgba1 );
for (j = 0; j < QUAD_SIZE; j++) {
for (c = 0; c < 4; c++) {
rgba[c][j] = lerp(levelBlend, rgba0[c][j], rgba1[c][j]);
}
}
}
}
/**
* Common code for sampling 1D/2D/cube textures.
* Could probably extend for 3D...
*/
static void
lp_get_samples_2d_common(const struct tgsi_sampler *tgsi_sampler,
lp_get_samples_2d_common(struct tgsi_sampler *tgsi_sampler,
const float s[QUAD_SIZE],
const float t[QUAD_SIZE],
const float p[QUAD_SIZE],
boolean computeLambda,
float lodbias,
float rgba[NUM_CHANNELS][QUAD_SIZE],
const unsigned faces[4])
@ -846,7 +1087,8 @@ lp_get_samples_2d_common(const struct tgsi_sampler *tgsi_sampler,
int width, height;
float levelBlend;
choose_mipmap_levels(texture, sampler, s, t, p, computeLambda, lodbias,
choose_mipmap_levels(tgsi_sampler, s, t, p,
lodbias,
&level0, &level1, &levelBlend, &imgFilter);
assert(sampler->normalized_coords);
@ -918,6 +1160,13 @@ lp_get_samples_2d_common(const struct tgsi_sampler *tgsi_sampler,
if (level0 != level1) {
/* get texels from second mipmap level and blend */
float rgba2[4][4];
/* XXX: This is incorrect -- will often end up with (x0
* == x1 && y0 == y1), meaning that we fetch the same
* texel four times and linearly interpolate between
* identical values. The correct approach would be to
* call linear_texcoord again for the second level.
*/
x0[j] /= 2;
y0[j] /= 2;
x1[j] /= 2;
@ -950,42 +1199,39 @@ lp_get_samples_2d_common(const struct tgsi_sampler *tgsi_sampler,
static INLINE void
lp_get_samples_1d(const struct tgsi_sampler *sampler,
lp_get_samples_1d(struct tgsi_sampler *sampler,
const float s[QUAD_SIZE],
const float t[QUAD_SIZE],
const float p[QUAD_SIZE],
boolean computeLambda,
float lodbias,
float rgba[NUM_CHANNELS][QUAD_SIZE])
{
static const unsigned faces[4] = {0, 0, 0, 0};
static const float tzero[4] = {0, 0, 0, 0};
lp_get_samples_2d_common(sampler, s, tzero, NULL,
computeLambda, lodbias, rgba, faces);
lodbias, rgba, faces);
}
static INLINE void
lp_get_samples_2d(const struct tgsi_sampler *sampler,
lp_get_samples_2d(struct tgsi_sampler *sampler,
const float s[QUAD_SIZE],
const float t[QUAD_SIZE],
const float p[QUAD_SIZE],
boolean computeLambda,
float lodbias,
float rgba[NUM_CHANNELS][QUAD_SIZE])
{
static const unsigned faces[4] = {0, 0, 0, 0};
lp_get_samples_2d_common(sampler, s, t, p,
computeLambda, lodbias, rgba, faces);
lodbias, rgba, faces);
}
static INLINE void
lp_get_samples_3d(const struct tgsi_sampler *tgsi_sampler,
lp_get_samples_3d(struct tgsi_sampler *tgsi_sampler,
const float s[QUAD_SIZE],
const float t[QUAD_SIZE],
const float p[QUAD_SIZE],
boolean computeLambda,
float lodbias,
float rgba[NUM_CHANNELS][QUAD_SIZE])
{
@ -998,7 +1244,8 @@ lp_get_samples_3d(const struct tgsi_sampler *tgsi_sampler,
float levelBlend;
const uint face = 0;
choose_mipmap_levels(texture, sampler, s, t, p, computeLambda, lodbias,
choose_mipmap_levels(tgsi_sampler, s, t, p,
lodbias,
&level0, &level1, &levelBlend, &imgFilter);
assert(sampler->normalized_coords);
@ -1107,11 +1354,10 @@ lp_get_samples_3d(const struct tgsi_sampler *tgsi_sampler,
static void
lp_get_samples_cube(const struct tgsi_sampler *sampler,
lp_get_samples_cube(struct tgsi_sampler *sampler,
const float s[QUAD_SIZE],
const float t[QUAD_SIZE],
const float p[QUAD_SIZE],
boolean computeLambda,
float lodbias,
float rgba[NUM_CHANNELS][QUAD_SIZE])
{
@ -1121,16 +1367,15 @@ lp_get_samples_cube(const struct tgsi_sampler *sampler,
faces[j] = choose_cube_face(s[j], t[j], p[j], ssss + j, tttt + j);
}
lp_get_samples_2d_common(sampler, ssss, tttt, NULL,
computeLambda, lodbias, rgba, faces);
lodbias, rgba, faces);
}
static void
lp_get_samples_rect(const struct tgsi_sampler *tgsi_sampler,
lp_get_samples_rect(struct tgsi_sampler *tgsi_sampler,
const float s[QUAD_SIZE],
const float t[QUAD_SIZE],
const float p[QUAD_SIZE],
boolean computeLambda,
float lodbias,
float rgba[NUM_CHANNELS][QUAD_SIZE])
{
@ -1142,7 +1387,8 @@ lp_get_samples_rect(const struct tgsi_sampler *tgsi_sampler,
int width, height;
float levelBlend;
choose_mipmap_levels(texture, sampler, s, t, p, computeLambda, lodbias,
choose_mipmap_levels(tgsi_sampler, s, t, p,
lodbias,
&level0, &level1, &levelBlend, &imgFilter);
/* texture RECTS cannot be mipmapped */
@ -1198,90 +1444,137 @@ lp_get_samples_rect(const struct tgsi_sampler *tgsi_sampler,
/**
* Common code for vertex/fragment program texture sampling.
* Error condition handler
*/
static INLINE void
lp_get_samples_null(struct tgsi_sampler *tgsi_sampler,
const float s[QUAD_SIZE],
const float t[QUAD_SIZE],
const float p[QUAD_SIZE],
float lodbias,
float rgba[NUM_CHANNELS][QUAD_SIZE])
{
int i,j;
for (i = 0; i < 4; i++)
for (j = 0; j < 4; j++)
rgba[i][j] = 1.0;
}
/**
* Called via tgsi_sampler::get_samples() when using a sampler for the
* first time. Determine the actual sampler function, link it in and
* call it.
*/
void
lp_get_samples(struct tgsi_sampler *tgsi_sampler,
const float s[QUAD_SIZE],
const float t[QUAD_SIZE],
const float p[QUAD_SIZE],
boolean computeLambda,
float lodbias,
float rgba[NUM_CHANNELS][QUAD_SIZE])
{
const struct lp_shader_sampler *samp = lp_shader_sampler(tgsi_sampler);
struct lp_shader_sampler *samp = lp_shader_sampler(tgsi_sampler);
const struct pipe_texture *texture = samp->texture;
const struct pipe_sampler_state *sampler = samp->sampler;
if (!texture)
return;
/* Default to the 'undefined' case:
*/
tgsi_sampler->get_samples = lp_get_samples_null;
if (!texture) {
assert(0); /* is this legal?? */
goto out;
}
if (!sampler->normalized_coords) {
assert (texture->target == PIPE_TEXTURE_2D);
tgsi_sampler->get_samples = lp_get_samples_rect;
goto out;
}
switch (texture->target) {
case PIPE_TEXTURE_1D:
assert(sampler->normalized_coords);
lp_get_samples_1d(tgsi_sampler, s, t, p, computeLambda, lodbias, rgba);
tgsi_sampler->get_samples = lp_get_samples_1d;
break;
case PIPE_TEXTURE_2D:
if (sampler->normalized_coords)
lp_get_samples_2d(tgsi_sampler, s, t, p, computeLambda, lodbias, rgba);
else
lp_get_samples_rect(tgsi_sampler, s, t, p, computeLambda, lodbias, rgba);
tgsi_sampler->get_samples = lp_get_samples_2d;
break;
case PIPE_TEXTURE_3D:
assert(sampler->normalized_coords);
lp_get_samples_3d(tgsi_sampler, s, t, p, computeLambda, lodbias, rgba);
tgsi_sampler->get_samples = lp_get_samples_3d;
break;
case PIPE_TEXTURE_CUBE:
assert(sampler->normalized_coords);
lp_get_samples_cube(tgsi_sampler, s, t, p, computeLambda, lodbias, rgba);
tgsi_sampler->get_samples = lp_get_samples_cube;
break;
default:
assert(0);
break;
}
#if 0 /* DEBUG */
/* Do this elsewhere:
*/
samp->xpot = util_unsigned_logbase2( samp->texture->width[0] );
samp->ypot = util_unsigned_logbase2( samp->texture->height[0] );
/* Try to hook in a faster sampler. Ultimately we'll have to
* code-generate these. Luckily most of this looks like it is
* orthogonal state within the sampler.
*/
if (texture->target == PIPE_TEXTURE_2D &&
sampler->min_img_filter == sampler->mag_img_filter &&
sampler->wrap_s == sampler->wrap_t &&
sampler->compare_mode == FALSE &&
sampler->normalized_coords)
{
int i;
printf("Sampled at %f, %f, %f:\n", s[0], t[0], p[0]);
for (i = 0; i < 4; i++) {
printf("Frag %d: %f %f %f %f\n", i,
rgba[0][i],
rgba[1][i],
rgba[2][i],
rgba[3][i]);
if (sampler->min_mip_filter == PIPE_TEX_MIPFILTER_NONE) {
samp->level = CLAMP((int) sampler->min_lod,
0, (int) texture->last_level);
if (sampler->wrap_s == PIPE_TEX_WRAP_REPEAT) {
switch (sampler->min_img_filter) {
case PIPE_TEX_FILTER_NEAREST:
tgsi_sampler->get_samples = lp_get_samples_2d_nearest_repeat_POT;
break;
case PIPE_TEX_FILTER_LINEAR:
tgsi_sampler->get_samples = lp_get_samples_2d_linear_repeat_POT;
break;
default:
break;
}
}
else if (sampler->wrap_s == PIPE_TEX_WRAP_CLAMP) {
switch (sampler->min_img_filter) {
case PIPE_TEX_FILTER_NEAREST:
tgsi_sampler->get_samples = lp_get_samples_2d_nearest_clamp_POT;
break;
default:
break;
}
}
}
else if (sampler->min_mip_filter == PIPE_TEX_MIPFILTER_LINEAR) {
if (sampler->wrap_s == PIPE_TEX_WRAP_REPEAT) {
switch (sampler->min_img_filter) {
case PIPE_TEX_FILTER_LINEAR:
tgsi_sampler->get_samples = lp_get_samples_2d_linear_mip_linear_repeat_POT;
break;
default:
break;
}
}
}
}
#endif
else if (0) {
_debug_printf("target %d/%d min_mip %d/%d min_img %d/%d wrap %d/%d compare %d/%d norm %d/%d\n",
texture->target, PIPE_TEXTURE_2D,
sampler->min_mip_filter, PIPE_TEX_MIPFILTER_NONE,
sampler->min_img_filter, sampler->mag_img_filter,
sampler->wrap_s, sampler->wrap_t,
sampler->compare_mode, FALSE,
sampler->normalized_coords, TRUE);
}
out:
tgsi_sampler->get_samples( tgsi_sampler, s, t, p, lodbias, rgba );
}
/**
* Called via tgsi_sampler::get_samples() when running a fragment shader.
* Get four filtered RGBA values from the sampler's texture.
*/
void
lp_get_samples_fragment(struct tgsi_sampler *tgsi_sampler,
const float s[QUAD_SIZE],
const float t[QUAD_SIZE],
const float p[QUAD_SIZE],
float lodbias,
float rgba[NUM_CHANNELS][QUAD_SIZE])
{
lp_get_samples(tgsi_sampler, s, t, p, TRUE, lodbias, rgba);
}
/**
* Called via tgsi_sampler::get_samples() when running a vertex shader.
* Get four filtered RGBA values from the sampler's texture.
*/
void
lp_get_samples_vertex(struct tgsi_sampler *tgsi_sampler,
const float s[QUAD_SIZE],
const float t[QUAD_SIZE],
const float p[QUAD_SIZE],
float lodbias,
float rgba[NUM_CHANNELS][QUAD_SIZE])
{
lp_get_samples(tgsi_sampler, s, t, p, FALSE, lodbias, rgba);
}

View File

@ -42,6 +42,14 @@ struct lp_shader_sampler
{
struct tgsi_sampler base; /**< base class */
unsigned processor;
/* For lp_get_samples_2d_linear_POT:
*/
unsigned xpot;
unsigned ypot;
unsigned level;
const struct pipe_texture *texture;
const struct pipe_sampler_state *sampler;
@ -50,28 +58,21 @@ struct lp_shader_sampler
static INLINE const struct lp_shader_sampler *
static INLINE struct lp_shader_sampler *
lp_shader_sampler(const struct tgsi_sampler *sampler)
{
return (const struct lp_shader_sampler *) sampler;
return (struct lp_shader_sampler *) sampler;
}
extern void
lp_get_samples_fragment(struct tgsi_sampler *tgsi_sampler,
const float s[QUAD_SIZE],
const float t[QUAD_SIZE],
const float p[QUAD_SIZE],
float lodbias,
float rgba[NUM_CHANNELS][QUAD_SIZE]);
extern void
lp_get_samples_vertex(struct tgsi_sampler *tgsi_sampler,
const float s[QUAD_SIZE],
const float t[QUAD_SIZE],
const float p[QUAD_SIZE],
float lodbias,
float rgba[NUM_CHANNELS][QUAD_SIZE]);
lp_get_samples(struct tgsi_sampler *tgsi_sampler,
const float s[QUAD_SIZE],
const float t[QUAD_SIZE],
const float p[QUAD_SIZE],
float lodbias,
float rgba[NUM_CHANNELS][QUAD_SIZE]);
#endif /* LP_TEX_SAMPLE_H */

View File

@ -2,7 +2,7 @@
#
# Port changes from softpipe to llvmpipe. Invoke as
#
# sp2lp.sh <commit>..<commit>
# sp2lp.sh <commit>
#
# Note that this will only affect llvmpipe -- you still need to actually
# cherry-pick/merge the softpipe changes themselves if they affect directories
@ -13,7 +13,7 @@ git format-patch \
--relative=src/gallium/drivers/softpipe \
--src-prefix=a/src/gallium/drivers/llvmpipe/ \
--dst-prefix=b/src/gallium/drivers/llvmpipe/ \
--stdout $@ \
--stdout "$1^1..$1" \
| sed \
-e 's/\<softpipe\>/llvmpipe/g' \
-e 's/\<sp\>/lp/g' \
@ -25,4 +25,10 @@ git format-patch \
-e 's/\<sps\>/lps/g' \
-e 's/\<spfs\>/lpfs/g' \
-e 's/\<sptex\>/lptex/g' \
| git am -3 -k
-e 's/\<setup_\(point\|line\|tri\)\>/llvmpipe_\0/g' \
-e 's/\<llvmpipe_cached_tile\>/llvmpipe_cached_tex_tile/g' \
-e 's/_get_cached_tile_tex\>/_get_cached_tex_tile/g' \
-e 's/\<TILE_SIZE\>/TEX_TILE_SIZE/g' \
-e 's/\<tile_address\>/tex_tile_address/g' \
-e 's/\<tile->data\.color\>/tile->color/g' \
| patch -p1